package me.fromgate.reactions.event;
import org.bukkit.entity.Item;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
/**
* Created by MaxDikiy on 2017-05-01.
*/
public class DropEvent extends RAEvent {
private ItemStack itemStack;
private Double pickupDelay;
public DropEvent(Player p, Item item, double pickupDelay) {
super(p);
this.itemStack = item.getItemStack();
this.pickupDelay = pickupDelay;
}
public ItemStack getItemStack() {
return this.itemStack;
}
public void setItemStack(ItemStack itemStack) {
this.itemStack = itemStack;
}
public Double getPickupDelay() {
return this.pickupDelay;
}
public void setPickupDelay(Double pickupDelay) {
this.pickupDelay = pickupDelay;
}
}