package me.fromgate.reactions.event; import org.bukkit.entity.Item; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; /** * Created by MaxDikiy on 2017-05-01. */ public class DropEvent extends RAEvent { private ItemStack itemStack; private Double pickupDelay; public DropEvent(Player p, Item item, double pickupDelay) { super(p); this.itemStack = item.getItemStack(); this.pickupDelay = pickupDelay; } public ItemStack getItemStack() { return this.itemStack; } public void setItemStack(ItemStack itemStack) { this.itemStack = itemStack; } public Double getPickupDelay() { return this.pickupDelay; } public void setPickupDelay(Double pickupDelay) { this.pickupDelay = pickupDelay; } }