/*
* ReActions, Minecraft bukkit plugin
* (c)2012-2017, fromgate, fromgate@gmail.com
* http://dev.bukkit.org/server-mods/reactions/
*
* This file is part of ReActions.
*
* ReActions is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* ReActions is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with ReActions. If not, see <http://www.gnorg/licenses/>.
*
*/
package me.fromgate.reactions.actions;
import me.fromgate.reactions.util.Param;
import me.fromgate.reactions.util.Util;
import me.fromgate.reactions.util.Variables;
import org.bukkit.entity.Player;
public class ActionVar extends Action {
private int actType = -1;
private boolean personalVar = false;
public ActionVar(int actType, boolean personalVar) {
this.actType = actType;
this.personalVar = personalVar;
}
@Override
public boolean execute(Player p, Param params) {
String player = (p != null && this.personalVar) ? p.getName() : "";
String var;
String value;
if (params.isParamsExists("id")) {
var = params.getParam("id", "");
value = params.getParam("value", "");
player = params.getParam("player", player);
if (var.isEmpty()) return false;
} else {
String[] ln = params.getParam("param-line", "").split("/", 2);
if (ln.length == 0) return false;
var = ln[0];
value = (ln.length > 1) ? ln[1] : "";
}
if (this.personalVar && player.isEmpty()) return false;
switch (this.actType) {
case 0: //VAR_SET, VAR_PLAYER_SET
Variables.setVar(player, var, value);
return true;
case 1: //VAR_CLEAR, VAR_PLAYER_CLEAR
Variables.clearVar(player, var);
return true;
case 2: //VAR_INC, VAR_PLAYER_INC
int incValue = value.isEmpty() || !(Util.isInteger(value)) ? 1 : Integer.parseInt(value);
return Variables.incVar(player, var, incValue);
case 3: //VAR_DEC, VAR_PLAYER_DEC
int decValue = value.isEmpty() || !(Util.isInteger(value)) ? 1 : Integer.parseInt(value);
return Variables.decVar(player, var, decValue);
case 4: //VAR_TEMP_SET
Variables.setTempVar(var, value);
return true;
}
return false;
}
}