package and.awt;
import net.pbdavey.awt.Graphics2D;
import and.awt.geom.AffineTransform;
import and.awt.geom.Rectangle2D;
/**
* The <code>TexturePaint</code> class provides a way to fill a
* {@link Shape} with a texture that is specified as
* a {@link BufferedImage}. The size of the <code>BufferedImage</code>
* object should be small because the <code>BufferedImage</code> data
* is copied by the <code>TexturePaint</code> object.
* At construction time, the texture is anchored to the upper
* left corner of a {@link Rectangle2D} that is
* specified in user space. Texture is computed for
* locations in the device space by conceptually replicating the
* specified <code>Rectangle2D</code> infinitely in all directions
* in user space and mapping the <code>BufferedImage</code> to each
* replicated <code>Rectangle2D</code>.
* @see Paint
* @see Graphics2D#setPaint
*/
public class TexturePaint implements Paint {
BufferedImage bufImg;
double tx;
double ty;
double sx;
double sy;
/**
* Constructs a <code>TexturePaint</code> object.
* @param txtr the <code>BufferedImage</code> object with the texture
* used for painting
* @param anchor the <code>Rectangle2D</code> in user space used to
* anchor and replicate the texture
*/
public TexturePaint(BufferedImage txtr,
Rectangle2D anchor) {
this.bufImg = txtr;
this.tx = anchor.getX();
this.ty = anchor.getY();
this.sx = anchor.getWidth() / bufImg.getWidth();
this.sy = anchor.getHeight() / bufImg.getHeight();
}
/**
* Returns the <code>BufferedImage</code> texture used to
* fill the shapes.
* @return a <code>BufferedImage</code>.
*/
public BufferedImage getImage() {
return bufImg;
}
/**
* Returns a copy of the anchor rectangle which positions and
* sizes the textured image.
* @return the <code>Rectangle2D</code> used to anchor and
* size this <code>TexturePaint</code>.
*/
public Rectangle2D getAnchorRect() {
return new Rectangle2D.Double(tx, ty,
sx * bufImg.getWidth(),
sy * bufImg.getHeight());
}
@Override
public int getTransparency() {
// XXX: DD
return 1;
}
// /**
// * Creates and returns a {@link PaintContext} used to
// * generate a tiled image pattern.
// * See the {@link Paint#createContext specification} of the
// * method in the {@link Paint} interface for information
// * on null parameter handling.
// *
// * @param cm the preferred {@link ColorModel} which represents the most convenient
// * format for the caller to receive the pixel data, or {@code null}
// * if there is no preference.
// * @param deviceBounds the device space bounding box
// * of the graphics primitive being rendered.
// * @param userBounds the user space bounding box
// * of the graphics primitive being rendered.
// * @param xform the {@link AffineTransform} from user
// * space into device space.
// * @param hints the set of hints that the context object can use to
// * choose between rendering alternatives.
// * @return the {@code PaintContext} for
// * generating color patterns.
// * @see Paint
// * @see PaintContext
// * @see ColorModel
// * @see Rectangle
// * @see Rectangle2D
// * @see AffineTransform
// * @see RenderingHints
// */
// public PaintContext createContext(ColorModel cm,
// Rectangle deviceBounds,
// Rectangle2D userBounds,
// AffineTransform xform,
// RenderingHints hints) {
// if (xform == null) {
// xform = new AffineTransform();
// } else {
// xform = (AffineTransform) xform.clone();
// }
// xform.translate(tx, ty);
// xform.scale(sx, sy);
//
// return TexturePaintContext.getContext(bufImg, xform, hints,
// deviceBounds);
// }
//
// /**
// * Returns the transparency mode for this <code>TexturePaint</code>.
// * @return the transparency mode for this <code>TexturePaint</code>
// * as an integer value.
// * @see Transparency
// */
// public int getTransparency() {
// return (bufImg.getColorModel()).getTransparency();
// }
}