package and.awt.font; import net.pbdavey.awt.Graphics2D; import and.awt.Font; import and.awt.Shape; import and.awt.geom.AffineTransform; import and.awt.geom.Rectangle2D; public abstract class GraphicAttribute { private int fAlignment; /** * Aligns top of graphic to top of line. */ public static final int TOP_ALIGNMENT = -1; /** * Aligns bottom of graphic to bottom of line. */ public static final int BOTTOM_ALIGNMENT = -2; /** * Aligns origin of graphic to roman baseline of line. */ public static final int ROMAN_BASELINE = Font.ROMAN_BASELINE; /** * Aligns origin of graphic to center baseline of line. */ public static final int CENTER_BASELINE = Font.CENTER_BASELINE; /** * Aligns origin of graphic to hanging baseline of line. */ public static final int HANGING_BASELINE = Font.HANGING_BASELINE; /** * Constructs a <code>GraphicAttribute</code>. * Subclasses use this to define the alignment of the graphic. * @param alignment an int representing one of the * <code>GraphicAttribute</code> alignment fields * @throws IllegalArgumentException if alignment is not one of the * five defined values. */ protected GraphicAttribute(int alignment) { if (alignment < BOTTOM_ALIGNMENT || alignment > HANGING_BASELINE) { throw new IllegalArgumentException("bad alignment"); } fAlignment = alignment; } /** * Returns the ascent of this <code>GraphicAttribute</code>. A * graphic can be rendered above its ascent. * @return the ascent of this <code>GraphicAttribute</code>. * @see #getBounds() */ public abstract float getAscent(); /** * Returns the descent of this <code>GraphicAttribute</code>. A * graphic can be rendered below its descent. * @return the descent of this <code>GraphicAttribute</code>. * @see #getBounds() */ public abstract float getDescent(); /** * Returns the advance of this <code>GraphicAttribute</code>. The * <code>GraphicAttribute</code> object's advance is the distance * from the point at which the graphic is rendered and the point where * the next character or graphic is rendered. A graphic can be * rendered beyond its advance * @return the advance of this <code>GraphicAttribute</code>. * @see #getBounds() */ public abstract float getAdvance(); /** * Returns a {@link Rectangle2D} that encloses all of the * bits drawn by this <code>GraphicAttribute</code> relative to the * rendering position. * A graphic may be rendered beyond its origin, ascent, descent, * or advance; but if it is, this method's implementation must * indicate where the graphic is rendered. * Default bounds is the rectangle (0, -ascent, advance, ascent+descent). * @return a <code>Rectangle2D</code> that encloses all of the bits * rendered by this <code>GraphicAttribute</code>. */ public Rectangle2D getBounds() { float ascent = getAscent(); return new Rectangle2D.Float(0, -ascent, getAdvance(), ascent+getDescent()); } /** * Return a {@link java.awt.Shape} that represents the region that * this <code>GraphicAttribute</code> renders. This is used when a * {@link TextLayout} is requested to return the outline of the text. * The (untransformed) shape must not extend outside the rectangular * bounds returned by <code>getBounds</code>. * The default implementation returns the rectangle returned by * {@link #getBounds}, transformed by the provided {@link AffineTransform} * if present. * @param tx an optional {@link AffineTransform} to apply to the * outline of this <code>GraphicAttribute</code>. This can be null. * @return a <code>Shape</code> representing this graphic attribute, * suitable for stroking or filling. * @since 1.6 */ public Shape getOutline(AffineTransform tx) { Shape b = getBounds(); if (tx != null) { b = tx.createTransformedShape(b); } return b; } /** * Renders this <code>GraphicAttribute</code> at the specified * location. * @param graphics the {@link Graphics2D} into which to render the * graphic * @param x the user-space X coordinate where the graphic is rendered * @param y the user-space Y coordinate where the graphic is rendered */ public abstract void draw(Graphics2D graphics, float x, float y); /** * Returns the alignment of this <code>GraphicAttribute</code>. * Alignment can be to a particular baseline, or to the absolute top * or bottom of a line. * @return the alignment of this <code>GraphicAttribute</code>. */ public final int getAlignment() { return fAlignment; } /** * Returns the justification information for this * <code>GraphicAttribute</code>. Subclasses * can override this method to provide different justification * information. * @return a {@link GlyphJustificationInfo} object that contains the * justification information for this <code>GraphicAttribute</code>. */ public GlyphJustificationInfo getJustificationInfo() { // should we cache this? float advance = getAdvance(); return new GlyphJustificationInfo( advance, // weight false, // growAbsorb 2, // growPriority advance/3, // growLeftLimit advance/3, // growRightLimit false, // shrinkAbsorb 1, // shrinkPriority 0, // shrinkLeftLimit 0); // shrinkRightLimit } }