/*******************************************************************************
* Copyright (C) 2013 JMaNGOS <http://jmangos.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
package org.jmangos.tools.m2;
/**
*
* @author MinimaJack
*
*/
public class Lengths {
/**
* Name
*/
private int lName;
/**
* Count GlobalSequences
*/
private int nGlobalSequences;
/**
* Count Animations
*/
private int nAnimations;
/**
* Count AnimationLookup
*/
private int nAnimationLookup;
/**
* Count Bones
*/
private int nBones;
/**
* Count KeyBoneLookup
*/
private int nKeyBoneLookup;
/**
* Count Vertices
*/
private int nVertices;
/**
* Count Views
*/
private int nViews;
/**
* Count Colors
*/
private int nColors;
/**
* Count Textures
*/
private int nTextures;
/**
* Count Transparency
*/
private int nTransparency;
/**
* Count TextureAnimations
*/
private int nTextureAnimations;
/**
* Count TexReplace
*/
private int nTexReplace;
/**
* Count RenderFlags
*/
private int nRenderFlags;
/**
* Count BoneLookupTable
*/
private int nBoneLookupTable;
/**
* Count TexLookup
*/
private int nTexLookup;
/**
* Count TexUnits
*/
private int nTexUnits;
/**
* Count TransLookup
*/
private int nTransLookup;
/**
* Count TexAnimLookup
*/
private int nTexAnimLookup;
/**
* Count BoundingTringles
*/
private int nBoundingTringles;
/**
* Count BoundingVertices
*/
private int nBoundingVertices;
/**
* Count BoundingNormals
*/
private int nBoundingNormals;
/**
* Count Attachments
*/
private int nAttachments;
/**
* Count AttachLookup
*/
private int nAttachLookup;
/**
* Count Attachments 2
*/
private int nAttachments2;
/**
* Count Lights
*/
private int nLights;
/**
* Count Cameras
*/
private int nCameras;
/**
* Count CameraLookup
*/
private int nCameraLookup;
/**
* Count RibbonEmitters
*/
private int nRibbonEmitters;
/**
* Count ParticleEmitters
*/
private int nParticleEmitters;
/**
* Count Unknown
*/
private int nUnknown;
/**
* @return the lName
*/
public final int getlName() {
return this.lName;
}
/**
* @param givenName
* the lName to set
*/
public final void setlName(final int givenName) {
this.lName = givenName;
}
/**
* @return the nGlobalSequences
*/
public final int getnGlobalSequences() {
return this.nGlobalSequences;
}
/**
* @param givennGlobalSequences
* the nGlobalSequences to set
*/
public final void setnGlobalSequences(final int givennGlobalSequences) {
this.nGlobalSequences = givennGlobalSequences;
}
/**
* @return the nAnimations
*/
public final int getnAnimations() {
return this.nAnimations;
}
/**
* @param givennAnimations
* the nAnimations to set
*/
public final void setnAnimations(final int givennAnimations) {
this.nAnimations = givennAnimations;
}
/**
* @return the nAnimationLookup
*/
public final int getnAnimationLookup() {
return this.nAnimationLookup;
}
/**
* @param givennAnimationLookup
* the nAnimationLookup to set
*/
public final void setnAnimationLookup(final int givennAnimationLookup) {
this.nAnimationLookup = givennAnimationLookup;
}
/**
* @return the nBones
*/
public final int getnBones() {
return this.nBones;
}
/**
* @param givennBones
* the nBones to set
*/
public final void setnBones(final int givennBones) {
this.nBones = givennBones;
}
/**
* @return the nKeyBoneLookup
*/
public final int getnKeyBoneLookup() {
return this.nKeyBoneLookup;
}
/**
* @param givennKeyBoneLookup
* the nKeyBoneLookup to set
*/
public final void setnKeyBoneLookup(final int givennKeyBoneLookup) {
this.nKeyBoneLookup = givennKeyBoneLookup;
}
/**
* @return the nVertices
*/
public final int getnVertices() {
return this.nVertices;
}
/**
* @param givennVertices
* the nVertices to set
*/
public final void setnVertices(final int givennVertices) {
this.nVertices = givennVertices;
}
/**
* @return the nViews
*/
public final int getnViews() {
return this.nViews;
}
/**
* @param givennViews
* the nViews to set
*/
public final void setnViews(final int givennViews) {
this.nViews = givennViews;
}
/**
* @return the nColors
*/
public final int getnColors() {
return this.nColors;
}
/**
* @param givennColors
* the nColors to set
*/
public final void setnColors(final int givennColors) {
this.nColors = givennColors;
}
/**
* @return the nTextures
*/
public final int getnTextures() {
return this.nTextures;
}
/**
* @param givennTextures
* the nTextures to set
*/
public final void setnTextures(final int givennTextures) {
this.nTextures = givennTextures;
}
/**
* @return the nTransparency
*/
public final int getnTransparency() {
return this.nTransparency;
}
/**
* @param givennTransparency
* the nTransparency to set
*/
public final void setnTransparency(final int givennTransparency) {
this.nTransparency = givennTransparency;
}
/**
* @return the nTextureAnimations
*/
public final int getnTextureAnimations() {
return this.nTextureAnimations;
}
/**
* @param givennTextureAnimations
* the nTextureAnimations to set
*/
public final void setnTextureAnimations(final int givennTextureAnimations) {
this.nTextureAnimations = givennTextureAnimations;
}
/**
* @return the nTexReplace
*/
public final int getnTexReplace() {
return this.nTexReplace;
}
/**
* @param givennTexReplace
* the nTexReplace to set
*/
public final void setnTexReplace(final int givennTexReplace) {
this.nTexReplace = givennTexReplace;
}
/**
* @return the nRenderFlags
*/
public final int getnRenderFlags() {
return this.nRenderFlags;
}
/**
* @param givennRenderFlags
* the nRenderFlags to set
*/
public final void setnRenderFlags(final int givennRenderFlags) {
this.nRenderFlags = givennRenderFlags;
}
/**
* @return the nBoneLookupTable
*/
public final int getnBoneLookupTable() {
return this.nBoneLookupTable;
}
/**
* @param givennBoneLookupTable
* the nBoneLookupTable to set
*/
public final void setnBoneLookupTable(final int givennBoneLookupTable) {
this.nBoneLookupTable = givennBoneLookupTable;
}
/**
* @return the nTexLookup
*/
public final int getnTexLookup() {
return this.nTexLookup;
}
/**
* @param givennTexLookup
* the nTexLookup to set
*/
public final void setnTexLookup(final int givennTexLookup) {
this.nTexLookup = givennTexLookup;
}
/**
* @return the nTexUnits
*/
public final int getnTexUnits() {
return this.nTexUnits;
}
/**
* @param givennTexUnits
* the nTexUnits to set
*/
public final void setnTexUnits(final int givennTexUnits) {
this.nTexUnits = givennTexUnits;
}
/**
* @return the nTransLookup
*/
public final int getnTransLookup() {
return this.nTransLookup;
}
/**
* @param givennTransLookup
* the nTransLookup to set
*/
public final void setnTransLookup(final int givennTransLookup) {
this.nTransLookup = givennTransLookup;
}
/**
* @return the nTexAnimLookup
*/
public final int getnTexAnimLookup() {
return this.nTexAnimLookup;
}
/**
* @param givennTexAnimLookup
* the nTexAnimLookup to set
*/
public final void setnTexAnimLookup(final int givennTexAnimLookup) {
this.nTexAnimLookup = givennTexAnimLookup;
}
/**
* @return the nBoundingTringles
*/
public final int getnBoundingTringles() {
return this.nBoundingTringles;
}
/**
* @param givennBoundingTringles
* the nBoundingTringles to set
*/
public final void setnBoundingTringles(final int givennBoundingTringles) {
this.nBoundingTringles = givennBoundingTringles;
}
/**
* @return the nBoundingVertices
*/
public final int getnBoundingVertices() {
return this.nBoundingVertices;
}
/**
* @param givennBoundingVertices
* the nBoundingVertices to set
*/
public final void setnBoundingVertices(final int givennBoundingVertices) {
this.nBoundingVertices = givennBoundingVertices;
}
/**
* @return the nBoundingNormals
*/
public final int getnBoundingNormals() {
return this.nBoundingNormals;
}
/**
* @param givennBoundingNormals
* the nBoundingNormals to set
*/
public final void setnBoundingNormals(final int givennBoundingNormals) {
this.nBoundingNormals = givennBoundingNormals;
}
/**
* @return the nAttachments
*/
public final int getnAttachments() {
return this.nAttachments;
}
/**
* @param givennAttachments
* the nAttachments to set
*/
public final void setnAttachments(final int givennAttachments) {
this.nAttachments = givennAttachments;
}
/**
* @return the nAttachLookup
*/
public final int getnAttachLookup() {
return this.nAttachLookup;
}
/**
* @param givennAttachLookup
* the nAttachLookup to set
*/
public final void setnAttachLookup(final int givennAttachLookup) {
this.nAttachLookup = givennAttachLookup;
}
/**
* @return the nAttachments_2
*/
public final int getnAttachments2() {
return this.nAttachments2;
}
/**
* @param givennAttachments2
* the nAttachments2 to set
*/
public final void setnAttachments2(final int givennAttachments2) {
this.nAttachments2 = givennAttachments2;
}
/**
* @return the nLights
*/
public final int getnLights() {
return this.nLights;
}
/**
* @param givennLights
* the nLights to set
*/
public final void setnLights(final int givennLights) {
this.nLights = givennLights;
}
/**
* @return the nCameras
*/
public final int getnCameras() {
return this.nCameras;
}
/**
* @param givennCameras
* the nCameras to set
*/
public final void setnCameras(final int givennCameras) {
this.nCameras = givennCameras;
}
/**
* @return the nCameraLookup
*/
public final int getnCameraLookup() {
return this.nCameraLookup;
}
/**
* @param givennCameraLookup
* the nCameraLookup to set
*/
public final void setnCameraLookup(final int givennCameraLookup) {
this.nCameraLookup = givennCameraLookup;
}
/**
* @return the nRibbonEmitters
*/
public final int getnRibbonEmitters() {
return this.nRibbonEmitters;
}
/**
* @param givennRibbonEmitters
* the nRibbonEmitters to set
*/
public final void setnRibbonEmitters(final int givennRibbonEmitters) {
this.nRibbonEmitters = givennRibbonEmitters;
}
/**
* @return the nParticleEmitters
*/
public final int getnParticleEmitters() {
return this.nParticleEmitters;
}
/**
* @param givennParticleEmitters
* the nParticleEmitters to set
*/
public final void setnParticleEmitters(final int givennParticleEmitters) {
this.nParticleEmitters = givennParticleEmitters;
}
/**
* @return the nUnknown
*/
public final int getnUnknown() {
return this.nUnknown;
}
/**
* @param givennUnknown
* the nUnknown to set
*/
public final void setnUnknown(final int givennUnknown) {
this.nUnknown = givennUnknown;
}
}