/******************************************************************************* * Copyright (C) 2013 JMaNGOS <http://jmangos.org/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see <http://www.gnu.org/licenses/>. ******************************************************************************/ package org.jmangos.tools.m2; /** * * @author MinimaJack * */ public class Lengths { /** * Name */ private int lName; /** * Count GlobalSequences */ private int nGlobalSequences; /** * Count Animations */ private int nAnimations; /** * Count AnimationLookup */ private int nAnimationLookup; /** * Count Bones */ private int nBones; /** * Count KeyBoneLookup */ private int nKeyBoneLookup; /** * Count Vertices */ private int nVertices; /** * Count Views */ private int nViews; /** * Count Colors */ private int nColors; /** * Count Textures */ private int nTextures; /** * Count Transparency */ private int nTransparency; /** * Count TextureAnimations */ private int nTextureAnimations; /** * Count TexReplace */ private int nTexReplace; /** * Count RenderFlags */ private int nRenderFlags; /** * Count BoneLookupTable */ private int nBoneLookupTable; /** * Count TexLookup */ private int nTexLookup; /** * Count TexUnits */ private int nTexUnits; /** * Count TransLookup */ private int nTransLookup; /** * Count TexAnimLookup */ private int nTexAnimLookup; /** * Count BoundingTringles */ private int nBoundingTringles; /** * Count BoundingVertices */ private int nBoundingVertices; /** * Count BoundingNormals */ private int nBoundingNormals; /** * Count Attachments */ private int nAttachments; /** * Count AttachLookup */ private int nAttachLookup; /** * Count Attachments 2 */ private int nAttachments2; /** * Count Lights */ private int nLights; /** * Count Cameras */ private int nCameras; /** * Count CameraLookup */ private int nCameraLookup; /** * Count RibbonEmitters */ private int nRibbonEmitters; /** * Count ParticleEmitters */ private int nParticleEmitters; /** * Count Unknown */ private int nUnknown; /** * @return the lName */ public final int getlName() { return this.lName; } /** * @param givenName * the lName to set */ public final void setlName(final int givenName) { this.lName = givenName; } /** * @return the nGlobalSequences */ public final int getnGlobalSequences() { return this.nGlobalSequences; } /** * @param givennGlobalSequences * the nGlobalSequences to set */ public final void setnGlobalSequences(final int givennGlobalSequences) { this.nGlobalSequences = givennGlobalSequences; } /** * @return the nAnimations */ public final int getnAnimations() { return this.nAnimations; } /** * @param givennAnimations * the nAnimations to set */ public final void setnAnimations(final int givennAnimations) { this.nAnimations = givennAnimations; } /** * @return the nAnimationLookup */ public final int getnAnimationLookup() { return this.nAnimationLookup; } /** * @param givennAnimationLookup * the nAnimationLookup to set */ public final void setnAnimationLookup(final int givennAnimationLookup) { this.nAnimationLookup = givennAnimationLookup; } /** * @return the nBones */ public final int getnBones() { return this.nBones; } /** * @param givennBones * the nBones to set */ public final void setnBones(final int givennBones) { this.nBones = givennBones; } /** * @return the nKeyBoneLookup */ public final int getnKeyBoneLookup() { return this.nKeyBoneLookup; } /** * @param givennKeyBoneLookup * the nKeyBoneLookup to set */ public final void setnKeyBoneLookup(final int givennKeyBoneLookup) { this.nKeyBoneLookup = givennKeyBoneLookup; } /** * @return the nVertices */ public final int getnVertices() { return this.nVertices; } /** * @param givennVertices * the nVertices to set */ public final void setnVertices(final int givennVertices) { this.nVertices = givennVertices; } /** * @return the nViews */ public final int getnViews() { return this.nViews; } /** * @param givennViews * the nViews to set */ public final void setnViews(final int givennViews) { this.nViews = givennViews; } /** * @return the nColors */ public final int getnColors() { return this.nColors; } /** * @param givennColors * the nColors to set */ public final void setnColors(final int givennColors) { this.nColors = givennColors; } /** * @return the nTextures */ public final int getnTextures() { return this.nTextures; } /** * @param givennTextures * the nTextures to set */ public final void setnTextures(final int givennTextures) { this.nTextures = givennTextures; } /** * @return the nTransparency */ public final int getnTransparency() { return this.nTransparency; } /** * @param givennTransparency * the nTransparency to set */ public final void setnTransparency(final int givennTransparency) { this.nTransparency = givennTransparency; } /** * @return the nTextureAnimations */ public final int getnTextureAnimations() { return this.nTextureAnimations; } /** * @param givennTextureAnimations * the nTextureAnimations to set */ public final void setnTextureAnimations(final int givennTextureAnimations) { this.nTextureAnimations = givennTextureAnimations; } /** * @return the nTexReplace */ public final int getnTexReplace() { return this.nTexReplace; } /** * @param givennTexReplace * the nTexReplace to set */ public final void setnTexReplace(final int givennTexReplace) { this.nTexReplace = givennTexReplace; } /** * @return the nRenderFlags */ public final int getnRenderFlags() { return this.nRenderFlags; } /** * @param givennRenderFlags * the nRenderFlags to set */ public final void setnRenderFlags(final int givennRenderFlags) { this.nRenderFlags = givennRenderFlags; } /** * @return the nBoneLookupTable */ public final int getnBoneLookupTable() { return this.nBoneLookupTable; } /** * @param givennBoneLookupTable * the nBoneLookupTable to set */ public final void setnBoneLookupTable(final int givennBoneLookupTable) { this.nBoneLookupTable = givennBoneLookupTable; } /** * @return the nTexLookup */ public final int getnTexLookup() { return this.nTexLookup; } /** * @param givennTexLookup * the nTexLookup to set */ public final void setnTexLookup(final int givennTexLookup) { this.nTexLookup = givennTexLookup; } /** * @return the nTexUnits */ public final int getnTexUnits() { return this.nTexUnits; } /** * @param givennTexUnits * the nTexUnits to set */ public final void setnTexUnits(final int givennTexUnits) { this.nTexUnits = givennTexUnits; } /** * @return the nTransLookup */ public final int getnTransLookup() { return this.nTransLookup; } /** * @param givennTransLookup * the nTransLookup to set */ public final void setnTransLookup(final int givennTransLookup) { this.nTransLookup = givennTransLookup; } /** * @return the nTexAnimLookup */ public final int getnTexAnimLookup() { return this.nTexAnimLookup; } /** * @param givennTexAnimLookup * the nTexAnimLookup to set */ public final void setnTexAnimLookup(final int givennTexAnimLookup) { this.nTexAnimLookup = givennTexAnimLookup; } /** * @return the nBoundingTringles */ public final int getnBoundingTringles() { return this.nBoundingTringles; } /** * @param givennBoundingTringles * the nBoundingTringles to set */ public final void setnBoundingTringles(final int givennBoundingTringles) { this.nBoundingTringles = givennBoundingTringles; } /** * @return the nBoundingVertices */ public final int getnBoundingVertices() { return this.nBoundingVertices; } /** * @param givennBoundingVertices * the nBoundingVertices to set */ public final void setnBoundingVertices(final int givennBoundingVertices) { this.nBoundingVertices = givennBoundingVertices; } /** * @return the nBoundingNormals */ public final int getnBoundingNormals() { return this.nBoundingNormals; } /** * @param givennBoundingNormals * the nBoundingNormals to set */ public final void setnBoundingNormals(final int givennBoundingNormals) { this.nBoundingNormals = givennBoundingNormals; } /** * @return the nAttachments */ public final int getnAttachments() { return this.nAttachments; } /** * @param givennAttachments * the nAttachments to set */ public final void setnAttachments(final int givennAttachments) { this.nAttachments = givennAttachments; } /** * @return the nAttachLookup */ public final int getnAttachLookup() { return this.nAttachLookup; } /** * @param givennAttachLookup * the nAttachLookup to set */ public final void setnAttachLookup(final int givennAttachLookup) { this.nAttachLookup = givennAttachLookup; } /** * @return the nAttachments_2 */ public final int getnAttachments2() { return this.nAttachments2; } /** * @param givennAttachments2 * the nAttachments2 to set */ public final void setnAttachments2(final int givennAttachments2) { this.nAttachments2 = givennAttachments2; } /** * @return the nLights */ public final int getnLights() { return this.nLights; } /** * @param givennLights * the nLights to set */ public final void setnLights(final int givennLights) { this.nLights = givennLights; } /** * @return the nCameras */ public final int getnCameras() { return this.nCameras; } /** * @param givennCameras * the nCameras to set */ public final void setnCameras(final int givennCameras) { this.nCameras = givennCameras; } /** * @return the nCameraLookup */ public final int getnCameraLookup() { return this.nCameraLookup; } /** * @param givennCameraLookup * the nCameraLookup to set */ public final void setnCameraLookup(final int givennCameraLookup) { this.nCameraLookup = givennCameraLookup; } /** * @return the nRibbonEmitters */ public final int getnRibbonEmitters() { return this.nRibbonEmitters; } /** * @param givennRibbonEmitters * the nRibbonEmitters to set */ public final void setnRibbonEmitters(final int givennRibbonEmitters) { this.nRibbonEmitters = givennRibbonEmitters; } /** * @return the nParticleEmitters */ public final int getnParticleEmitters() { return this.nParticleEmitters; } /** * @param givennParticleEmitters * the nParticleEmitters to set */ public final void setnParticleEmitters(final int givennParticleEmitters) { this.nParticleEmitters = givennParticleEmitters; } /** * @return the nUnknown */ public final int getnUnknown() { return this.nUnknown; } /** * @param givennUnknown * the nUnknown to set */ public final void setnUnknown(final int givennUnknown) { this.nUnknown = givennUnknown; } }