/*******************************************************************************
* Copyright (C) 2013 JMaNGOS <http://jmangos.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
package org.jmangos.commons.model.item;
// TODO: Auto-generated Javadoc
/**
* The Class _Damage.
*/
public final class _Damage {
/** The Damage min. */
private float DamageMin;
/** The Damage max. */
private float DamageMax;
/** The Damage type. */
private byte DamageType;
/**
* Instantiates a new _ damage.
*
* @param damageMin
* the damage min
* @param damageMax
* the damage max
* @param damageType
* the damage type
*/
public _Damage(final float damageMin, final float damageMax, final byte damageType) {
this.DamageMin = damageMin;
this.DamageMax = damageMax;
this.DamageType = damageType;
}
/**
* Gets the damage min.
*
* @return the damageMin
*/
public float getDamageMin() {
return this.DamageMin;
}
/**
* Sets the damage min.
*
* @param damageMin
* the damageMin to set
*/
public void setDamageMin(final float damageMin) {
this.DamageMin = damageMin;
}
/**
* Gets the damage max.
*
* @return the damageMax
*/
public float getDamageMax() {
return this.DamageMax;
}
/**
* Sets the damage max.
*
* @param damageMax
* the damageMax to set
*/
public void setDamageMax(final float damageMax) {
this.DamageMax = damageMax;
}
/**
* Gets the damage type.
*
* @return the damageType
*/
public byte getDamageType() {
return this.DamageType;
}
/**
* Sets the damage type.
*
* @param damageType
* the damageType to set
*/
public void setDamageType(final byte damageType) {
this.DamageType = damageType;
}
};