/******************************************************************************* * Copyright (C) 2013 JMaNGOS <http://jmangos.org/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see <http://www.gnu.org/licenses/>. ******************************************************************************/ package org.jmangos.commons.model.item; // TODO: Auto-generated Javadoc /** * The Class _Damage. */ public final class _Damage { /** The Damage min. */ private float DamageMin; /** The Damage max. */ private float DamageMax; /** The Damage type. */ private byte DamageType; /** * Instantiates a new _ damage. * * @param damageMin * the damage min * @param damageMax * the damage max * @param damageType * the damage type */ public _Damage(final float damageMin, final float damageMax, final byte damageType) { this.DamageMin = damageMin; this.DamageMax = damageMax; this.DamageType = damageType; } /** * Gets the damage min. * * @return the damageMin */ public float getDamageMin() { return this.DamageMin; } /** * Sets the damage min. * * @param damageMin * the damageMin to set */ public void setDamageMin(final float damageMin) { this.DamageMin = damageMin; } /** * Gets the damage max. * * @return the damageMax */ public float getDamageMax() { return this.DamageMax; } /** * Sets the damage max. * * @param damageMax * the damageMax to set */ public void setDamageMax(final float damageMax) { this.DamageMax = damageMax; } /** * Gets the damage type. * * @return the damageType */ public byte getDamageType() { return this.DamageType; } /** * Sets the damage type. * * @param damageType * the damageType to set */ public void setDamageType(final byte damageType) { this.DamageType = damageType; } };