/*******************************************************************************
* Copyright (C) 2013 JMaNGOS <http://jmangos.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
package org.jmangos.tools.dbc.struct;
import javax.xml.bind.annotation.XmlAttribute;
import org.jmangos.tools.dbc.dataholder.DBCStruct;
public class CreatureDisplayInfoEntry extends DBCStruct<CreatureDisplayInfoEntry> {
@XmlAttribute(name = "DisplayId", required = true)
public final Unsigned32 DisplayId = new Unsigned32();
@XmlAttribute(name = "m_modelID")
public final Unsigned32 m_modelID = new Unsigned32();
@XmlAttribute(name = "sound")
public final Unsigned32 sound = new Unsigned32();
@XmlAttribute(name = "ExtraDisplayInformation")
public final Unsigned32 ExtraDisplayInformation = new Unsigned32();
@XmlAttribute(name = "creatureModelScale", required = true)
public final Float32 creatureModelScale = new Float32();
@XmlAttribute(name = "Opacity")
public final Unsigned32 Opacity = new Unsigned32();
@XmlAttribute(name = "m_textureVariation")
public final InternalString m_textureVariation1 = new InternalString();
@XmlAttribute(name = "m_textureVariation2")
public final InternalString m_textureVariation2 = new InternalString();
@XmlAttribute(name = "m_textureVariation3")
public final InternalString m_textureVariation3 = new InternalString();
@XmlAttribute(name = "m_portraitTextureName")
public final InternalString m_portraitTextureName = new InternalString();
@XmlAttribute(name = "m_sizeClass")
public final Signed32 m_sizeClass = new Signed32();
@XmlAttribute(name = "m_bloodID")
public final Signed32 m_bloodID = new Signed32();
@XmlAttribute(name = "m_NPCSoundID")
public final Unsigned32 m_NPCSoundID = new Unsigned32();
@XmlAttribute(name = "m_particleColorID")
public final Unsigned32 m_particleColorID = new Unsigned32();
@XmlAttribute(name = "m_creatureGeosetData")
public final Unsigned32 m_creatureGeosetData = new Unsigned32();
@XmlAttribute(name = "m_objectEffectPackageID")
public final Unsigned32 m_objectEffectPackageID = new Unsigned32();
}