/******************************************************************************* * Copyright (C) 2013 JMaNGOS <http://jmangos.org/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see <http://www.gnu.org/licenses/>. ******************************************************************************/ package org.jmangos.tools.dbc.struct; import javax.xml.bind.annotation.XmlAttribute; import org.jmangos.tools.dbc.dataholder.DBCStruct; public class CreatureDisplayInfoEntry extends DBCStruct<CreatureDisplayInfoEntry> { @XmlAttribute(name = "DisplayId", required = true) public final Unsigned32 DisplayId = new Unsigned32(); @XmlAttribute(name = "m_modelID") public final Unsigned32 m_modelID = new Unsigned32(); @XmlAttribute(name = "sound") public final Unsigned32 sound = new Unsigned32(); @XmlAttribute(name = "ExtraDisplayInformation") public final Unsigned32 ExtraDisplayInformation = new Unsigned32(); @XmlAttribute(name = "creatureModelScale", required = true) public final Float32 creatureModelScale = new Float32(); @XmlAttribute(name = "Opacity") public final Unsigned32 Opacity = new Unsigned32(); @XmlAttribute(name = "m_textureVariation") public final InternalString m_textureVariation1 = new InternalString(); @XmlAttribute(name = "m_textureVariation2") public final InternalString m_textureVariation2 = new InternalString(); @XmlAttribute(name = "m_textureVariation3") public final InternalString m_textureVariation3 = new InternalString(); @XmlAttribute(name = "m_portraitTextureName") public final InternalString m_portraitTextureName = new InternalString(); @XmlAttribute(name = "m_sizeClass") public final Signed32 m_sizeClass = new Signed32(); @XmlAttribute(name = "m_bloodID") public final Signed32 m_bloodID = new Signed32(); @XmlAttribute(name = "m_NPCSoundID") public final Unsigned32 m_NPCSoundID = new Unsigned32(); @XmlAttribute(name = "m_particleColorID") public final Unsigned32 m_particleColorID = new Unsigned32(); @XmlAttribute(name = "m_creatureGeosetData") public final Unsigned32 m_creatureGeosetData = new Unsigned32(); @XmlAttribute(name = "m_objectEffectPackageID") public final Unsigned32 m_objectEffectPackageID = new Unsigned32(); }