/******************************************************************************* * Copyright (C) 2013 JMaNGOS <http://jmangos.org/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see <http://www.gnu.org/licenses/>. ******************************************************************************/ package org.jmangos.commons.update; import static org.jmangos.commons.update.ObjectFields.OBJECT_END; import org.jmangos.commons.network.model.UpdateField; import org.jmangos.commons.network.model.UpdateFieldType; // TODO: Auto-generated Javadoc /** * The Class GameObjectFields. */ public enum GameObjectFields implements UpdateField { /** * The OBJECT_FIELD_CREATED_BY Size: 2, Type: LONG, Flags: PUBLIC */ OBJECT_FIELD_CREATED_BY(OBJECT_END + 0x0000), /** * The GAMEOBJECT_DISPLAYID Size: 1, Type: INT, Flags: PUBLIC */ GAMEOBJECT_DISPLAYID(OBJECT_END + 0x0002), /** * The GAMEOBJECT_FLAGS Size: 1, Type: INT, Flags: PUBLIC */ GAMEOBJECT_FLAGS(OBJECT_END + 0x0003), /** * The GAMEOBJECT_PARENTROTATION Size: 4, Type: FLOAT, Flags: PUBLIC */ GAMEOBJECT_PARENTROTATION(OBJECT_END + 0x0004), /** * The GAMEOBJECT_DYNAMIC Size: 1, Type: TWO_SHORT, Flags: DYNAMIC */ GAMEOBJECT_DYNAMIC(OBJECT_END + 0x0008), /** * The GAMEOBJECT_FACTION Size: 1, Type: INT, Flags: PUBLIC */ GAMEOBJECT_FACTION(OBJECT_END + 0x0009), /** * The GAMEOBJECT_LEVEL Size: 1, Type: INT, Flags: PUBLIC */ GAMEOBJECT_LEVEL(OBJECT_END + 0x000A), /** * The GAMEOBJECT_BYTES_1 Size: 1, Type: BYTES, Flags: PUBLIC */ GAMEOBJECT_BYTES_1(OBJECT_END + 0x000B); /** The GAMEOBJECT_END */ public static int GAMEOBJECT_END = OBJECT_END + 0x000C; private int value; GameObjectFields(final int value) { this.value = value; } @Override public UpdateFieldType getType() { return UpdateFieldType.INT; } @Override public int getSize() { return 0; } @Override public int getValue() { return this.value; } }