/*******************************************************************************
* Copyright (C) 2013 JMaNGOS <http://jmangos.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
package org.jmangos.commons.update;
import static org.jmangos.commons.update.ObjectFields.OBJECT_END;
import org.jmangos.commons.network.model.UpdateField;
import org.jmangos.commons.network.model.UpdateFieldType;
// TODO: Auto-generated Javadoc
/**
* The Class GameObjectFields.
*/
public enum GameObjectFields implements UpdateField {
/**
* The OBJECT_FIELD_CREATED_BY Size: 2, Type: LONG, Flags: PUBLIC
*/
OBJECT_FIELD_CREATED_BY(OBJECT_END + 0x0000),
/**
* The GAMEOBJECT_DISPLAYID Size: 1, Type: INT, Flags: PUBLIC
*/
GAMEOBJECT_DISPLAYID(OBJECT_END + 0x0002),
/**
* The GAMEOBJECT_FLAGS Size: 1, Type: INT, Flags: PUBLIC
*/
GAMEOBJECT_FLAGS(OBJECT_END + 0x0003),
/**
* The GAMEOBJECT_PARENTROTATION Size: 4, Type: FLOAT, Flags: PUBLIC
*/
GAMEOBJECT_PARENTROTATION(OBJECT_END + 0x0004),
/**
* The GAMEOBJECT_DYNAMIC Size: 1, Type: TWO_SHORT, Flags: DYNAMIC
*/
GAMEOBJECT_DYNAMIC(OBJECT_END + 0x0008),
/**
* The GAMEOBJECT_FACTION Size: 1, Type: INT, Flags: PUBLIC
*/
GAMEOBJECT_FACTION(OBJECT_END + 0x0009),
/**
* The GAMEOBJECT_LEVEL Size: 1, Type: INT, Flags: PUBLIC
*/
GAMEOBJECT_LEVEL(OBJECT_END + 0x000A),
/**
* The GAMEOBJECT_BYTES_1 Size: 1, Type: BYTES, Flags: PUBLIC
*/
GAMEOBJECT_BYTES_1(OBJECT_END + 0x000B);
/** The GAMEOBJECT_END */
public static int GAMEOBJECT_END = OBJECT_END + 0x000C;
private int value;
GameObjectFields(final int value) {
this.value = value;
}
@Override
public UpdateFieldType getType() {
return UpdateFieldType.INT;
}
@Override
public int getSize() {
return 0;
}
@Override
public int getValue() {
return this.value;
}
}