/*******************************************************************************
* Copyright (C) 2013 JMaNGOS <http://jmangos.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
package org.jmangos.commons.entities;
import java.io.Serializable;
import javax.persistence.Basic;
import javax.persistence.Column;
import javax.persistence.DiscriminatorColumn;
import javax.persistence.DiscriminatorType;
import javax.persistence.DiscriminatorValue;
import javax.persistence.Entity;
import javax.persistence.GeneratedValue;
import javax.persistence.GenerationType;
import javax.persistence.Id;
import javax.persistence.Inheritance;
import javax.persistence.InheritanceType;
import javax.persistence.Table;
import org.hibernate.annotations.DiscriminatorOptions;
/**
* The Class <tt>CharacterSkill</tt> entity for characters skill values
*/
@Entity
@Table(name = "character_skills")
@Inheritance(strategy = InheritanceType.SINGLE_TABLE)
@DiscriminatorColumn(name = "skillId", discriminatorType = DiscriminatorType.INTEGER)
@DiscriminatorValue(value = "0")
@DiscriminatorOptions(insert = false)
public class CharacterSkill implements Serializable {
/**
*
*/
private static final long serialVersionUID = 2861629622016010226L;
@Id
@GeneratedValue(strategy = GenerationType.IDENTITY)
@Column(name = "id")
private int id;
/** The skillId. */
@Basic
@Column(name = "skillId")
private int skillId;
/**
* The maxValue for the skill.Some skill have value of 1, some depends of
* level etc
*/
@Basic
@Column(name = "valueMax")
private int valueMax;
/** The currentValue for the skill. */
@Basic
@Column(name = "currentValue")
private int currentValue;
public CharacterSkill() {
}
/**
* @return the id
*/
public final int getId() {
return this.id;
}
/**
* @param id
* the id to set
*/
public final void setId(final int id) {
this.id = id;
}
/**
* @return the skillId
*/
public final int getSkillId() {
return this.skillId;
}
/**
* @param skillId
* the skillId to set
*/
public final void setSkillId(final int skillId) {
this.skillId = skillId;
}
/**
* @return the maxValue
*/
public final int getMaxValue() {
return this.valueMax;
}
/**
* @param maxValue
* the maxValue to set
*/
public final void setMaxValue(final int maxValue) {
this.valueMax = maxValue;
}
/**
* @return the currentValue
*/
public final int getCurrentValue() {
return this.currentValue;
}
/**
* @param currentValue
* the currentValue to set
*/
public final void setCurrentValue(final int currentValue) {
this.currentValue = currentValue;
}
}