/* * Copyright 2010-2015 Institut Pasteur. * * This file is part of Icy. * * Icy is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Icy is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Icy. If not, see <http://www.gnu.org/licenses/>. */ package icy.type.rectangle; import icy.type.dimension.Dimension4D; import icy.type.point.Point4D; import java.awt.Rectangle; import java.awt.geom.Rectangle2D; /** * Rectangle4D class.<br> * Incomplete implementation (work in progress...) * * @author Stephane */ public abstract class Rectangle4D implements Cloneable { /** * Intersects the pair of specified source <code>Rectangle4D</code> objects and puts the result * into the specified destination <code>Rectangle4D</code> object. One of the source rectangles * can also be the destination to avoid creating a third Rectangle4D object, but in this case * the original points of this source rectangle will be overwritten by this method. * * @param src1 * the first of a pair of <code>Rectangle4D</code> objects to be intersected with each * other * @param src2 * the second of a pair of <code>Rectangle4D</code> objects to be intersected with each * other * @param dest * the <code>Rectangle4D</code> that holds the * results of the intersection of <code>src1</code> and <code>src2</code> */ public static Rectangle4D intersect(Rectangle4D src1, Rectangle4D src2, Rectangle4D dest) { final Rectangle4D result; if (dest == null) result = new Rectangle4D.Double(); else result = dest; final double x1 = Math.max(src1.getMinX(), src2.getMinX()); final double y1 = Math.max(src1.getMinY(), src2.getMinY()); final double z1 = Math.max(src1.getMinZ(), src2.getMinZ()); final double t1 = Math.max(src1.getMinT(), src2.getMinT()); final double x2 = Math.min(src1.getMaxX(), src2.getMaxX()); final double y2 = Math.min(src1.getMaxY(), src2.getMaxY()); final double z2 = Math.min(src1.getMaxZ(), src2.getMaxZ()); final double t2 = Math.min(src1.getMaxT(), src2.getMaxT()); double dx; double dy; double dz; double dt; // special infinite case if (x2 == java.lang.Double.POSITIVE_INFINITY) dx = java.lang.Double.POSITIVE_INFINITY; else dx = x2 - x1; // special infinite case if (y2 == java.lang.Double.POSITIVE_INFINITY) dy = java.lang.Double.POSITIVE_INFINITY; else dy = y2 - y1; // special infinite case if (z2 == java.lang.Double.POSITIVE_INFINITY) dz = java.lang.Double.POSITIVE_INFINITY; else dz = z2 - z1; // special infinite case if (t2 == java.lang.Double.POSITIVE_INFINITY) dt = java.lang.Double.POSITIVE_INFINITY; else dt = t2 - t1; result.setRect(x1, y1, z1, t1, dx, dy, dz, dt); return result; } /** * Returns a new <code>Rectangle4D</code> object representing the intersection of this * <code>Rectangle4D</code> with the specified <code>Rectangle4D</code>. * * @param r * the <code>Rectangle4D</code> to be intersected with this <code>Rectangle4D</code> * @return the largest <code>Rectangle4D</code> contained in both the specified * <code>Rectangle4D</code> and in this <code>Rectangle4D</code>. */ public abstract Rectangle4D createIntersection(Rectangle4D r); /** * Unions the pair of source <code>Rectangle4D</code> objects and puts the result into the * specified destination <code>Rectangle4D</code> object. One of the source rectangles can also * be the destination to avoid creating a third Rectangle4D object, but in this case the * original points of this source rectangle will be overwritten by this method. * * @param src1 * the first of a pair of <code>Rectangle4D</code> objects to be combined with each other * @param src2 * the second of a pair of <code>Rectangle4D</code> objects to be combined with each * other * @param dest * the <code>Rectangle4D</code> that holds the * results of the union of <code>src1</code> and <code>src2</code> */ public static Rectangle4D union(Rectangle4D src1, Rectangle4D src2, Rectangle4D dest) { final Rectangle4D result; if (dest == null) result = new Rectangle4D.Double(); else result = dest; double x1 = Math.min(src1.getMinX(), src2.getMinX()); double y1 = Math.min(src1.getMinY(), src2.getMinY()); double z1 = Math.min(src1.getMinZ(), src2.getMinZ()); double t1 = Math.min(src1.getMinT(), src2.getMinT()); double x2 = Math.max(src1.getMaxX(), src2.getMaxX()); double y2 = Math.max(src1.getMaxY(), src2.getMaxY()); double z2 = Math.max(src1.getMaxZ(), src2.getMaxZ()); double t2 = Math.max(src1.getMaxT(), src2.getMaxT()); double dx; double dy; double dz; double dt; // special infinite case if (x2 == java.lang.Double.POSITIVE_INFINITY) dx = java.lang.Double.POSITIVE_INFINITY; else dx = x2 - x1; // special infinite case if (y2 == java.lang.Double.POSITIVE_INFINITY) dy = java.lang.Double.POSITIVE_INFINITY; else dy = y2 - y1; // special infinite case if (z2 == java.lang.Double.POSITIVE_INFINITY) dz = java.lang.Double.POSITIVE_INFINITY; else dz = z2 - z1; // special infinite case if (t2 == java.lang.Double.POSITIVE_INFINITY) dt = java.lang.Double.POSITIVE_INFINITY; else dt = t2 - t1; result.setRect(x1, y1, z1, t1, dx, dy, dz, dt); return result; } /** * Returns a new <code>Rectangle4D</code> object representing the union of this * <code>Rectangle4D</code> with the specified <code>Rectangle4D</code>. * * @param r * the <code>Rectangle4D</code> to be combined with this <code>Rectangle4D</code> * @return the smallest <code>Rectangle4D</code> containing both the specified * <code>Rectangle4D</code> and this <code>Rectangle4D</code>. */ public abstract Rectangle4D createUnion(Rectangle4D r); /** * Sets the position and size of this <code>Rectangle4D</code> to the specified * <code>double</code> values. * * @param x * the X coordinate of the minimum corner position of this <code>Rectangle4D</code> * @param y * the Y coordinate of the minimum corner position of this <code>Rectangle4D</code> * @param z * the Z coordinate of the minimum corner position of this <code>Rectangle4D</code> * @param t * the T coordinate of the minimum corner position of this <code>Rectangle4D</code> * @param sizeX * size for X dimension of this <code>Rectangle4D</code> * @param sizeY * size for Y dimension of this <code>Rectangle4D</code> * @param sizeZ * size for Z dimension of this <code>Rectangle4D</code> * @param sizeT * size for T dimension of this <code>Rectangle4D</code> */ public abstract void setRect(double x, double y, double z, double t, double sizeX, double sizeY, double sizeZ, double sizeT); /** * Returns the minimum X coordinate. */ public abstract double getX(); /** * Returns the minimum Y coordinate. */ public abstract double getY(); /** * Returns the minimum Z coordinate. */ public abstract double getZ(); /** * Returns the minimum T coordinate. */ public abstract double getT(); /** * Returns the size of X dimension. */ public abstract double getSizeX(); /** * Returns the size of Y dimension. */ public abstract double getSizeY(); /** * Returns the size of Z dimension. */ public abstract double getSizeZ(); /** * Returns the size of T dimension. */ public abstract double getSizeT(); /** * Returns the point coordinates. */ public abstract Point4D getPosition(); /** * Returns the dimension. */ public abstract Dimension4D getDimension(); /** * Returns an integer {@link Rectangle4D} that completely encloses the * double <code>Rectangle</code>. The returned <code>Rectangle</code> might also fail to * completely enclose the original double <code>Rectangle</code> if it overflows * the limited range of the integer data type. * * @return an integer <code>Rectangle</code> that completely encloses * the actual double <code>Rectangle</code>. */ public Rectangle4D.Integer toInteger() { double sx = getSizeX(); double sy = getSizeY(); double sz = getSizeZ(); double st = getSizeT(); double x = getX(); double y = getY(); double z = getZ(); double t = getT(); int ix = (int) Math.floor(x); int iy = (int) Math.floor(y); int iz = (int) Math.floor(z); int it = (int) Math.floor(t); int isx; int isy; int isz; int ist; if (sx < 0d) isx = 0; else if (sx >= java.lang.Integer.MAX_VALUE) isx = java.lang.Integer.MAX_VALUE; else isx = ((int) Math.ceil(x + sx)) - ix; if (sy < 0d) isy = 0; else if (sy >= java.lang.Integer.MAX_VALUE) isy = java.lang.Integer.MAX_VALUE; else isy = ((int) Math.ceil(y + sy)) - iy; if (sz < 0d) isz = 0; else if (sz >= java.lang.Integer.MAX_VALUE) isz = java.lang.Integer.MAX_VALUE; else isz = ((int) Math.ceil(z + sz)) - iz; if (st < 0d) ist = 0; else if (st >= java.lang.Integer.MAX_VALUE) ist = java.lang.Integer.MAX_VALUE; else ist = ((int) Math.ceil(t + st)) - it; return new Rectangle4D.Integer(ix, iy, iz, it, isx, isy, isz, ist); } /** * Sets the minimum X coordinate. */ public abstract void setX(double x); /** * Sets the minimum Y coordinate. */ public abstract void setY(double y); /** * Sets the minimum Z coordinate. */ public abstract void setZ(double z); /** * Sets the minimum T coordinate. */ public abstract void setT(double t); /** * Sets the size of X dimension. */ public abstract void setSizeX(double value); /** * Sets the size of Y dimension. */ public abstract void setSizeY(double value); /** * Sets the size of Z dimension. */ public abstract void setSizeZ(double value); /** * Sets the size of T dimension. */ public abstract void setSizeT(double value); /** * Returns the smallest X coordinate of the rectangle. */ public double getMinX() { return getX(); } /** * Returns the smallest Y coordinate of the rectangle. */ public double getMinY() { return getY(); } /** * Returns the smallest Z coordinate of the rectangle. */ public double getMinZ() { return getZ(); } /** * Returns the smallest T coordinate of the rectangle. */ public double getMinT() { return getT(); } /** * Returns the largest X coordinate of the rectangle. */ public double getMaxX() { // handle this special case if (getSizeX() == java.lang.Double.POSITIVE_INFINITY) return java.lang.Double.POSITIVE_INFINITY; return getX() + getSizeX(); } /** * Returns the largest Y coordinate of the rectangle. */ public double getMaxY() { // handle this special case if (getSizeY() == java.lang.Double.POSITIVE_INFINITY) return java.lang.Double.POSITIVE_INFINITY; return getY() + getSizeY(); } /** * Returns the largest Z coordinate of the rectangle. */ public double getMaxZ() { // handle this special case if (getSizeZ() == java.lang.Double.POSITIVE_INFINITY) return java.lang.Double.POSITIVE_INFINITY; return getZ() + getSizeZ(); } /** * Returns the largest T coordinate of the rectangle. */ public double getMaxT() { // handle this special case if (getSizeT() == java.lang.Double.POSITIVE_INFINITY) return java.lang.Double.POSITIVE_INFINITY; return getT() + getSizeT(); } /** * Returns the X coordinate of the center of the rectangle. */ public double getCenterX() { // handle this special case if (isInfiniteX()) return 0d; return getX() + (getSizeX() / 2d); } /** * Returns the Y coordinate of the center of the rectangle. */ public double getCenterY() { // handle this special case if (isInfiniteY()) return 0d; return getY() + (getSizeY() / 2d); } /** * Returns the Z coordinate of the center of the rectangle. */ public double getCenterZ() { // handle this special case if (isInfiniteZ()) return 0d; return getZ() + (getSizeZ() / 2d); } /** * Returns the T coordinate of the center of the rectangle. */ public double getCenterT() { // handle this special case if (isInfiniteT()) return 0d; return getT() + (getSizeT() / 2d); } /** * Determines whether the <code>Rectangle5D</code> is empty. * * @return <code>true</code> if the <code>Rectangle5D</code> is empty; <code>false</code> * otherwise. */ public boolean isEmpty() { return (getSizeX() <= 0d) || (getSizeY() <= 0d) || (getSizeZ() <= 0d) || (getSizeT() <= 0d); } /** * Returns <code>true</code> if the X dimension should be considered as infinite. */ public boolean isInfiniteX() { return (getX() == java.lang.Double.NEGATIVE_INFINITY) && (getSizeX() == java.lang.Double.POSITIVE_INFINITY); } /** * Returns <code>true</code> if the Y dimension should be considered as infinite. */ public boolean isInfiniteY() { return (getY() == java.lang.Double.NEGATIVE_INFINITY) && (getSizeY() == java.lang.Double.POSITIVE_INFINITY); } /** * Returns <code>true</code> if the Z dimension should be considered as infinite. */ public boolean isInfiniteZ() { return (getZ() == java.lang.Double.NEGATIVE_INFINITY) && (getSizeZ() == java.lang.Double.POSITIVE_INFINITY); } /** * Returns <code>true</code> if the T dimension should be considered as infinite. */ public boolean isInfiniteT() { return (getT() == java.lang.Double.NEGATIVE_INFINITY) && (getSizeT() == java.lang.Double.POSITIVE_INFINITY); } /** * Sets the X dimension to infinite. */ public void setInfiniteX() { setX(java.lang.Double.NEGATIVE_INFINITY); setSizeX(java.lang.Double.POSITIVE_INFINITY); } /** * Sets the Y dimension to infinite. */ public void setInfiniteY() { setY(java.lang.Double.NEGATIVE_INFINITY); setSizeY(java.lang.Double.POSITIVE_INFINITY); } /** * Sets the Z dimension to infinite. */ public void setInfiniteZ() { setZ(java.lang.Double.NEGATIVE_INFINITY); setSizeZ(java.lang.Double.POSITIVE_INFINITY); } /** * Sets the T dimension to infinite. */ public void setInfiniteT() { setT(java.lang.Double.NEGATIVE_INFINITY); setSizeT(java.lang.Double.POSITIVE_INFINITY); } /** * Tests if the specified coordinates are inside the boundary of the <code>Rectangle4D</code>. * * @param x * the specified X coordinate to be tested * @param y * the specified Y coordinate to be tested * @param z * the specified Z coordinate to be tested * @param t * the specified T coordinate to be tested * @return <code>true</code> if the specified coordinates are inside * the <code>Rectangle4D</code> boundary; <code>false</code> otherwise. */ public boolean contains(double x, double y, double z, double t) { return (x >= getMinX()) && (y >= getMaxY()) && (z >= getMinZ()) && (t >= getMinT()) && (x < getMaxX()) && (y < getMaxY()) && (z < getMaxZ()) && (t < getMaxT()); } /** * Tests if the <code>Rectangle4D</code> entirely contains the specified 4D rectangular area.<br> * All coordinates that lie inside the 4D rectangular area must lie within the * <code>Rectangle4D</code>. * * @param x * the X coordinate of the minimum corner position of the specified rectangular area * @param y * the Y coordinate of the minimum corner position of the specified rectangular area * @param z * the Z coordinate of the minimum corner position of the specified rectangular area * @param t * the T coordinate of the minimum corner position of the specified rectangular area * @param sizeX * size for X dimension of the specified rectangular area * @param sizeY * size for Y dimension of the specified rectangular area * @param sizeZ * size for Z dimension of the specified rectangular area * @param sizeT * size for T dimension of the specified rectangular area * @return <code>true</code> if the <code>Rectangle4D</code> entirely contains the * specified 4D rectangular area; <code>false</code> otherwise * @see #intersects */ public boolean contains(double x, double y, double z, double t, double sizeX, double sizeY, double sizeZ, double sizeT) { final double maxX; final double maxY; final double maxZ; final double maxT; // special infinite case if (sizeX == java.lang.Double.POSITIVE_INFINITY) maxX = java.lang.Double.POSITIVE_INFINITY; else maxX = x + sizeX; // special infinite case if (sizeY == java.lang.Double.POSITIVE_INFINITY) maxY = java.lang.Double.POSITIVE_INFINITY; else maxY = y + sizeY; // special infinite case if (sizeZ == java.lang.Double.POSITIVE_INFINITY) maxZ = java.lang.Double.POSITIVE_INFINITY; else maxZ = z + sizeZ; // special infinite case if (sizeT == java.lang.Double.POSITIVE_INFINITY) maxT = java.lang.Double.POSITIVE_INFINITY; else maxT = t + sizeT; return (x >= getMinX()) && (y >= getMinY()) && (z >= getMinZ()) && (t >= getMinT()) && (maxX <= getMaxX()) && (maxY <= getMaxY()) && (maxZ <= getMaxZ()) && (maxT <= getMaxT()); } /** * Tests if the <code>Rectangle4D</code> entirely contains the specified * <code>Rectangle4D</code>. * * @see #contains(double, double, double, double, double, double, double, double) */ public boolean contains(Rectangle4D rect) { return contains(rect.getX(), rect.getY(), rect.getZ(), rect.getT(), rect.getSizeX(), rect.getSizeY(), rect.getSizeZ(), rect.getSizeT()); } /** * Tests if the interior of the <code>Rectangle4D</code> intersects the interior of a specified * 4D rectangular area.<br> * The 4D rectangular area is considered to intersect the <code>Rectangle4D</code> if any point * is contained in both the interior of the <code>Rectangle4D</code> and the specified * rectangular area. * * @param x * the X coordinate of the minimum corner position of the specified rectangular area * @param y * the Y coordinate of the minimum corner position of the specified rectangular area * @param z * the Z coordinate of the minimum corner position of the specified rectangular area * @param t * the T coordinate of the minimum corner position of the specified rectangular area * @param sizeX * size for X dimension of the specified rectangular area * @param sizeY * size for Y dimension of the specified rectangular area * @param sizeZ * size for Z dimension of the specified rectangular area * @param sizeT * size for T dimension of the specified rectangular area * @return <code>true</code> if the interior of the <code>Rectangle4D</code> and * the interior of the 4D rectangular area intersect. */ public boolean intersects(double x, double y, double z, double t, double sizeX, double sizeY, double sizeZ, double sizeT) { final double maxX; final double maxY; final double maxZ; final double maxT; // special infinite case if (sizeX == java.lang.Double.POSITIVE_INFINITY) maxX = java.lang.Double.POSITIVE_INFINITY; else maxX = x + sizeX; // special infinite case if (sizeY == java.lang.Double.POSITIVE_INFINITY) maxY = java.lang.Double.POSITIVE_INFINITY; else maxY = y + sizeY; // special infinite case if (sizeZ == java.lang.Double.POSITIVE_INFINITY) maxZ = java.lang.Double.POSITIVE_INFINITY; else maxZ = z + sizeZ; // special infinite case if (sizeT == java.lang.Double.POSITIVE_INFINITY) maxT = java.lang.Double.POSITIVE_INFINITY; else maxT = t + sizeT; return (maxX > getMinX()) && (maxY > getMinY()) && (maxZ > getMinZ()) && (maxT > getMinT()) && (x < getMaxX()) && (y < getMaxY()) && (z < getMaxZ()) && (t < getMaxT()); } /** * Tests if the interior of the <code>Rectangle4D</code> intersects the interior of a specified * <code>Rectangle4D</code>.<br> * * @see #intersects(double, double, double, double, double, double, double, double) */ public boolean intersects(Rectangle4D rect) { return intersects(rect.getX(), rect.getY(), rect.getZ(), rect.getT(), rect.getSizeX(), rect.getSizeY(), rect.getSizeZ(), rect.getSizeT()); } /** * Adds a 4D point, specified by the double precision coordinates arguments, to this * <code>Rectangle4D</code>. The resulting <code>Rectangle4D</code> is the smallest * <code>Rectangle4D</code> that contains both the original <code>Rectangle4D</code> and the * specified 4D point. * <p> * After adding a 4D point, a call to <code>contains</code> with the added point as an argument * does not necessarily return <code>true</code>. The <code>contains</code> method does not * return <code>true</code> for points on the edges of a rectangle. Therefore, if the added 4D * point falls on edge of the enlarged rectangle, <code>contains</code> returns * <code>false</code> for that point. * * @param newx * the X coordinate of the new point * @param newy * the Y coordinate of the new point * @param newz * the Z coordinate of the new point * @param newt * the T coordinate of the new point */ public void add(double newx, double newy, double newz, double newt) { double x1 = Math.min(getMinX(), newx); double x2 = Math.max(getMaxX(), newx); double y1 = Math.min(getMinY(), newy); double y2 = Math.max(getMaxY(), newy); double z1 = Math.min(getMinZ(), newz); double z2 = Math.max(getMaxZ(), newz); double t1 = Math.min(getMinT(), newt); double t2 = Math.max(getMaxT(), newt); double dx; double dy; double dz; double dt; // special infinite case if (x2 == java.lang.Double.POSITIVE_INFINITY) dx = java.lang.Double.POSITIVE_INFINITY; else dx = x2 - x1; // special infinite case if (y2 == java.lang.Double.POSITIVE_INFINITY) dy = java.lang.Double.POSITIVE_INFINITY; else dy = y2 - y1; // special infinite case if (z2 == java.lang.Double.POSITIVE_INFINITY) dz = java.lang.Double.POSITIVE_INFINITY; else dz = z2 - z1; // special infinite case if (t2 == java.lang.Double.POSITIVE_INFINITY) dt = java.lang.Double.POSITIVE_INFINITY; else dt = t2 - t1; setRect(x1, y1, z1, t1, dx, dy, dz, dt); } /** * Adds the <code>Point4D</code> object <code>pt</code> to this <code>Rectangle4D</code>. * The resulting <code>Rectangle4D</code> is the smallest <code>Rectangle4D</code> that contains * both the original <code>Rectangle4D</code> and the specified <code>Point4D</code>. * <p> * After adding a point, a call to <code>contains</code> with the added point as an argument * does not necessarily return <code>true</code>. The <code>contains</code> method does not * return <code>true</code> for points on the edges of a rectangle. Therefore, if the added * point falls on edge of the enlarged rectangle, <code>contains</code> returns * <code>false</code> for that point. * * @param pt * the new <code>Point4D</code> to add to this <code>Rectangle4D</code>. */ public void add(Point4D pt) { add(pt.getX(), pt.getY(), pt.getZ(), pt.getT()); } /** * Adds a <code>Rectangle4D</code> object to this <code>Rectangle4D</code>. The resulting * <code>Rectangle4D</code> is the union of the two <code>Rectangle4D</code> objects. * * @param r * the <code>Rectangle4D</code> to add to this <code>Rectangle4D</code>. */ public void add(Rectangle4D r) { union(this, r, this); } /** * Convert to 2D rectangle */ public abstract Rectangle2D toRectangle2D(); /** * Convert to 3D rectangle */ public abstract Rectangle3D toRectangle3D(); @Override public boolean equals(Object obj) { if (obj == this) return true; if (obj instanceof Rectangle4D) { final Rectangle4D rect = (Rectangle4D) obj; return (getX() == rect.getX()) && (getY() == rect.getY()) && (getZ() == rect.getZ()) && (getT() == rect.getT()) && (getSizeX() == rect.getSizeX()) && (getSizeY() == rect.getSizeY()) && (getSizeZ() == rect.getSizeZ()) && (getSizeT() == rect.getSizeT()); } return super.equals(obj); } @Override public int hashCode() { long bits = java.lang.Double.doubleToLongBits(getX()); bits ^= java.lang.Double.doubleToLongBits(getY()); bits ^= java.lang.Double.doubleToLongBits(getZ()); bits ^= java.lang.Double.doubleToLongBits(getT()); bits ^= java.lang.Double.doubleToLongBits(getSizeX()); bits ^= java.lang.Double.doubleToLongBits(getSizeY()); bits ^= java.lang.Double.doubleToLongBits(getSizeZ()); bits ^= java.lang.Double.doubleToLongBits(getSizeT()); return (((int) bits) ^ ((int) (bits >> 32))); } /** * Creates a new object of the same class as this object. * * @return a clone of this instance. * @exception OutOfMemoryError * if there is not enough memory. * @see java.lang.Cloneable */ @Override public Object clone() { try { return super.clone(); } catch (CloneNotSupportedException e) { // this shouldn't happen, since we are Cloneable throw new InternalError(); } } @Override public String toString() { return getClass().getName() + "[" + getX() + "," + getY() + "," + getZ() + "," + getT() + " - " + getSizeX() + "," + getSizeY() + "," + getSizeZ() + "," + getSizeT() + "]"; } public static class Double extends Rectangle4D { public double x; public double y; public double z; public double t; public double sizeX; public double sizeY; public double sizeZ; public double sizeT; public Double(double x, double y, double z, double t, double sizeX, double sizeY, double sizeZ, double sizeT) { super(); this.x = x; this.y = y; this.z = z; this.t = t; this.sizeX = sizeX; this.sizeY = sizeY; this.sizeZ = sizeZ; this.sizeT = sizeT; } public Double(Rectangle4D r) { this(r.getX(), r.getY(), r.getZ(), r.getT(), r.getSizeX(), r.getSizeY(), r.getSizeZ(), r.getSizeT()); } public Double() { this(0, 0, 0, 0, 0, 0, 0, 0); } @Override public void setRect(double x, double y, double z, double t, double sizeX, double sizeY, double sizeZ, double sizeT) { this.x = x; this.y = y; this.z = z; this.t = t; this.sizeX = sizeX; this.sizeY = sizeY; this.sizeZ = sizeZ; this.sizeT = sizeT; } @Override public double getX() { return x; } @Override public void setX(double value) { x = value; } @Override public double getY() { return y; } @Override public void setY(double value) { y = value; } @Override public double getZ() { return z; } @Override public void setZ(double value) { z = value; } @Override public double getT() { return t; } @Override public void setT(double value) { t = value; } @Override public double getSizeX() { return sizeX; } @Override public void setSizeX(double value) { sizeX = value; } @Override public double getSizeY() { return sizeY; } @Override public void setSizeY(double value) { sizeY = value; } @Override public double getSizeZ() { return sizeZ; } @Override public void setSizeZ(double value) { sizeZ = value; } @Override public double getSizeT() { return sizeT; } @Override public void setSizeT(double value) { sizeT = value; } @Override public Point4D.Double getPosition() { return new Point4D.Double(x, y, z, t); } @Override public Dimension4D.Double getDimension() { return new Dimension4D.Double(sizeX, sizeY, sizeZ, sizeT); } @Override public Rectangle4D createIntersection(Rectangle4D r) { final Rectangle4D.Double result = new Rectangle4D.Double(); intersect(this, r, result); return result; } @Override public Rectangle4D createUnion(Rectangle4D r) { final Rectangle4D.Double result = new Rectangle4D.Double(); union(this, r, result); return result; } @Override public Rectangle2D toRectangle2D() { return new Rectangle2D.Double(x, y, sizeX, sizeY); } @Override public Rectangle3D toRectangle3D() { return new Rectangle3D.Double(x, y, z, sizeX, sizeY, sizeZ); } } public static class Float extends Rectangle4D { public float x; public float y; public float z; public float t; public float sizeX; public float sizeY; public float sizeZ; public float sizeT; public Float(float x, float y, float z, float t, float sizeX, float sizeY, float sizeZ, float sizeT) { super(); this.x = x; this.y = y; this.z = z; this.t = t; this.sizeX = sizeX; this.sizeY = sizeY; this.sizeZ = sizeZ; this.sizeT = sizeT; } public Float(Rectangle4D r) { this((float) r.getX(), (float) r.getY(), (float) r.getZ(), (float) r.getT(), (float) r.getSizeX(), (float) r.getSizeY(), (float) r.getSizeZ(), (float) r.getSizeT()); } public Float() { this(0, 0, 0, 0, 0, 0, 0, 0); } @Override public void setRect(double x, double y, double z, double t, double sizeX, double sizeY, double sizeZ, double sizeT) { this.x = (float) x; this.y = (float) y; this.z = (float) z; this.t = (float) t; this.sizeX = (float) sizeX; this.sizeY = (float) sizeY; this.sizeZ = (float) sizeZ; this.sizeT = (float) sizeT; } @Override public double getX() { // special infinite case if (x == java.lang.Float.NEGATIVE_INFINITY) return java.lang.Double.NEGATIVE_INFINITY; if (x == java.lang.Float.POSITIVE_INFINITY) return java.lang.Double.POSITIVE_INFINITY; return x; } @Override public void setX(double value) { x = (float) value; } @Override public double getY() { // special infinite case if (y == java.lang.Float.NEGATIVE_INFINITY) return java.lang.Double.NEGATIVE_INFINITY; if (y == java.lang.Float.POSITIVE_INFINITY) return java.lang.Double.POSITIVE_INFINITY; return y; } @Override public void setY(double value) { y = (float) value; } @Override public double getZ() { // special infinite case if (z == java.lang.Float.NEGATIVE_INFINITY) return java.lang.Double.NEGATIVE_INFINITY; if (z == java.lang.Float.POSITIVE_INFINITY) return java.lang.Double.POSITIVE_INFINITY; return z; } @Override public void setZ(double value) { z = (float) value; } @Override public double getT() { // special infinite case if (t == java.lang.Float.NEGATIVE_INFINITY) return java.lang.Double.NEGATIVE_INFINITY; if (t == java.lang.Float.POSITIVE_INFINITY) return java.lang.Double.POSITIVE_INFINITY; return t; } @Override public void setT(double value) { t = (float) value; } @Override public double getSizeX() { // special infinite case if (sizeX == java.lang.Float.POSITIVE_INFINITY) return java.lang.Double.POSITIVE_INFINITY; return sizeX; } @Override public void setSizeX(double value) { sizeX = (float) value; } @Override public double getSizeY() { // special infinite case if (sizeY == java.lang.Float.POSITIVE_INFINITY) return java.lang.Double.POSITIVE_INFINITY; return sizeY; } @Override public void setSizeY(double value) { sizeY = (float) value; } @Override public double getSizeZ() { // special infinite case if (sizeZ == java.lang.Float.POSITIVE_INFINITY) return java.lang.Double.POSITIVE_INFINITY; return sizeZ; } @Override public void setSizeZ(double value) { sizeZ = (float) value; } @Override public double getSizeT() { // special infinite case if (sizeT == java.lang.Float.POSITIVE_INFINITY) return java.lang.Double.POSITIVE_INFINITY; return sizeT; } @Override public void setSizeT(double value) { sizeT = (float) value; } @Override public Point4D.Float getPosition() { return new Point4D.Float(x, y, z, t); } @Override public Dimension4D.Float getDimension() { return new Dimension4D.Float(sizeX, sizeY, sizeZ, sizeT); } @Override public Rectangle4D createIntersection(Rectangle4D r) { final Rectangle4D.Float result = new Rectangle4D.Float(); intersect(this, r, result); return result; } @Override public Rectangle4D createUnion(Rectangle4D r) { final Rectangle4D.Float result = new Rectangle4D.Float(); union(this, r, result); return result; } @Override public Rectangle2D toRectangle2D() { return new Rectangle2D.Float(x, y, sizeX, sizeY); } @Override public Rectangle3D toRectangle3D() { return new Rectangle3D.Float(x, y, z, sizeX, sizeY, sizeZ); } } public static class Integer extends Rectangle4D { public int x; public int y; public int z; public int t; public int sizeX; public int sizeY; public int sizeZ; public int sizeT; public Integer(int x, int y, int z, int t, int sizeX, int sizeY, int sizeZ, int sizeT) { super(); this.x = x; this.y = y; this.z = z; this.t = t; this.sizeX = sizeX; this.sizeY = sizeY; this.sizeZ = sizeZ; this.sizeT = sizeT; } public Integer(Rectangle4D.Integer r) { this(r.x, r.y, r.z, r.t, r.sizeX, r.sizeY, r.sizeZ, r.sizeT); } public Integer(Rectangle4D r) { this(r.toInteger()); } public Integer() { this(0, 0, 0, 0, 0, 0, 0, 0); } /** * Sets the bounds of this {@code Rectangle4D} to the integer bounds * which encompass the specified double bounds. * * @param x * the X coordinate of the minimum corner position of this <code>Rectangle4D</code> * @param y * the Y coordinate of the minimum corner position of this <code>Rectangle4D</code> * @param z * the Z coordinate of the minimum corner position of this <code>Rectangle4D</code> * @param t * the T coordinate of the minimum corner position of this <code>Rectangle4D</code> * @param sizeX * size for X dimension of this <code>Rectangle4D</code> * @param sizeY * size for Y dimension of this <code>Rectangle4D</code> * @param sizeZ * size for Z dimension of this <code>Rectangle4D</code> * @param sizeT * size for T dimension of this <code>Rectangle4D</code> */ @Override public void setRect(double x, double y, double z, double t, double sizeX, double sizeY, double sizeZ, double sizeT) { final Rectangle4D.Integer r = new Rectangle4D.Double(x, y, z, t, sizeX, sizeY, sizeZ, sizeT).toInteger(); setRect(r.x, r.y, r.z, r.t, r.sizeX, r.sizeY, r.sizeZ, r.sizeT); } /** * Sets the position and size of this <code>Rectangle4D</code> to the specified * <code>integer</code> values. * * @param x * the X coordinate of the minimum corner position of this <code>Rectangle4D</code> * @param y * the Y coordinate of the minimum corner position of this <code>Rectangle4D</code> * @param z * the Z coordinate of the minimum corner position of this <code>Rectangle4D</code> * @param t * the T coordinate of the minimum corner position of this <code>Rectangle4D</code> * @param sizeX * size for X dimension of this <code>Rectangle4D</code> * @param sizeY * size for Y dimension of this <code>Rectangle4D</code> * @param sizeZ * size for Z dimension of this <code>Rectangle4D</code> * @param sizeT * size for T dimension of this <code>Rectangle4D</code> */ public void setRect(int x, int y, int z, int t, int sizeX, int sizeY, int sizeZ, int sizeT) { this.x = x; this.y = y; this.z = z; this.t = t; this.sizeX = sizeX; this.sizeY = sizeY; this.sizeZ = sizeZ; this.sizeT = sizeT; } @Override public double getX() { // special infinite case if (x == java.lang.Integer.MIN_VALUE) return java.lang.Double.NEGATIVE_INFINITY; if (x == java.lang.Integer.MAX_VALUE) return java.lang.Double.POSITIVE_INFINITY; return x; } @Override public void setX(double value) { x = (int) value; } @Override public double getY() { // special infinite case if (y == java.lang.Integer.MIN_VALUE) return java.lang.Double.NEGATIVE_INFINITY; if (y == java.lang.Integer.MAX_VALUE) return java.lang.Double.POSITIVE_INFINITY; return y; } @Override public void setY(double value) { y = (int) value; } @Override public double getZ() { // special infinite case if (z == java.lang.Integer.MIN_VALUE) return java.lang.Double.NEGATIVE_INFINITY; if (z == java.lang.Integer.MAX_VALUE) return java.lang.Double.POSITIVE_INFINITY; return z; } @Override public void setZ(double value) { z = (int) value; } @Override public double getT() { // special infinite case if (t == java.lang.Integer.MIN_VALUE) return java.lang.Double.NEGATIVE_INFINITY; if (t == java.lang.Integer.MAX_VALUE) return java.lang.Double.POSITIVE_INFINITY; return t; } @Override public void setT(double value) { t = (int) value; } @Override public double getSizeX() { // special infinite case if (sizeX == java.lang.Integer.MAX_VALUE) return java.lang.Double.POSITIVE_INFINITY; return sizeX; } @Override public void setSizeX(double value) { sizeX = (int) value; } @Override public double getSizeY() { // special infinite case if (sizeY == java.lang.Integer.MAX_VALUE) return java.lang.Double.POSITIVE_INFINITY; return sizeY; } @Override public void setSizeY(double value) { sizeY = (int) value; } @Override public double getSizeZ() { // special infinite case if (sizeZ == java.lang.Integer.MAX_VALUE) return java.lang.Double.POSITIVE_INFINITY; return sizeZ; } @Override public void setSizeZ(double value) { sizeZ = (int) value; } @Override public double getSizeT() { // special infinite case if (sizeT == java.lang.Integer.MAX_VALUE) return java.lang.Double.POSITIVE_INFINITY; return sizeT; } @Override public void setSizeT(double value) { sizeT = (int) value; } @Override public Point4D.Integer getPosition() { return new Point4D.Integer(x, y, z, t); } @Override public Dimension4D.Integer getDimension() { return new Dimension4D.Integer(sizeX, sizeY, sizeZ, sizeT); } @Override public Rectangle4D.Integer toInteger() { return (Integer) clone(); } @Override public Rectangle4D createIntersection(Rectangle4D r) { final Rectangle4D.Integer result = new Rectangle4D.Integer(); intersect(this, r, result); return result; } @Override public Rectangle4D createUnion(Rectangle4D r) { final Rectangle4D.Integer result = new Rectangle4D.Integer(); union(this, r, result); return result; } @Override public Rectangle2D toRectangle2D() { return new Rectangle(x, y, sizeX, sizeY); } @Override public Rectangle3D toRectangle3D() { return new Rectangle3D.Integer(x, y, z, sizeX, sizeY, sizeZ); } } }