/** * */ package icy.roi; import icy.type.collection.array.DynamicArray; import icy.type.point.Point4D; import icy.type.rectangle.Rectangle3D; import icy.type.rectangle.Rectangle4D; import java.awt.Rectangle; import java.util.Map.Entry; import java.util.TreeMap; /** * Class to define a 4D boolean mask region and make basic boolean operation between masks.<br> * The bounds property of this object represents the region defined by the boolean mask. * * @author Stephane */ public class BooleanMask4D { // Internal use only private static BooleanMask3D doUnion3D(BooleanMask3D m1, BooleanMask3D m2) { if (m1 == null) { // only use the 3D mask from second mask if (m2 != null) return (BooleanMask3D) m2.clone(); return null; } else if (m2 == null) // only use the 3D mask from first mask return (BooleanMask3D) m1.clone(); // process union of 3D mask return BooleanMask3D.getUnion(m1, m2); } // Internal use only private static BooleanMask3D doIntersection3D(BooleanMask3D m1, BooleanMask3D m2) { if ((m1 == null) || (m2 == null)) return null; // process intersection of 3D mask return BooleanMask3D.getIntersection(m1, m2); } // Internal use only private static BooleanMask3D doExclusiveUnion3D(BooleanMask3D m1, BooleanMask3D m2) { if (m1 == null) { // only use the 3D mask from second mask if (m2 != null) return (BooleanMask3D) m2.clone(); return null; } else if (m2 == null) // only use the 3D mask from first mask return (BooleanMask3D) m1.clone(); // process exclusive union of 3D mask return BooleanMask3D.getExclusiveUnion(m1, m2); } // Internal use only private static BooleanMask3D doSubtraction3D(BooleanMask3D m1, BooleanMask3D m2) { if (m1 == null) return null; // only use the 3D mask from first mask if (m2 == null) return (BooleanMask3D) m1.clone(); // process subtraction of 3D mask return BooleanMask3D.getSubtraction(m1, m2); } /** * Build resulting mask from union of the mask1 and mask2: * * <pre> * mask1 + mask2 = result * * ################ ################ ################ * ############## ############## ################ * ############ ############ ################ * ########## ########## ################ * ######## ######## ################ * ###### ###### ###### ###### * #### #### #### #### * ## ## ## ## * </pre> */ public static BooleanMask4D getUnion(BooleanMask4D mask1, BooleanMask4D mask2) { if ((mask1 == null) && (mask2 == null)) return new BooleanMask4D(); if ((mask1 == null) || mask1.isEmpty()) return (BooleanMask4D) mask2.clone(); if ((mask2 == null) || mask2.isEmpty()) return (BooleanMask4D) mask1.clone(); final Rectangle4D.Integer bounds = (Rectangle4D.Integer) mask1.bounds.createUnion(mask2.bounds); if (!bounds.isEmpty()) { final BooleanMask3D[] mask; // special case of infinite T dimension if (bounds.sizeT == Integer.MAX_VALUE) { // we can allow merge ROI only if they both has infinite T dimension if ((mask1.bounds.sizeT != Integer.MAX_VALUE) || (mask2.bounds.sizeT != Integer.MAX_VALUE)) throw new UnsupportedOperationException( "Cannot merge an infinite T dimension ROI with a finite Z dimension ROI"); mask = new BooleanMask3D[1]; final BooleanMask3D m2d1 = mask1.mask.firstEntry().getValue(); final BooleanMask3D m2d2 = mask2.mask.firstEntry().getValue(); mask[0] = doUnion3D(m2d1, m2d2); } else { mask = new BooleanMask3D[bounds.sizeT]; for (int t = 0; t < bounds.sizeT; t++) { final BooleanMask3D m2d1 = mask1.getMask3D(t + bounds.t); final BooleanMask3D m2d2 = mask2.getMask3D(t + bounds.t); mask[t] = doUnion3D(m2d1, m2d2); } } return new BooleanMask4D(bounds, mask); } return new BooleanMask4D(); } /** * Build resulting mask from intersection of the mask1 and mask2: * * <pre> * mask1 intersect mask2 = result * * ################ ################ ################ * ############## ############## ############ * ############ ############ ######## * ########## ########## #### * ######## ######## * ###### ###### * #### #### * ## ## * </pre> */ public static BooleanMask4D getIntersection(BooleanMask4D mask1, BooleanMask4D mask2) { if ((mask1 == null) || (mask2 == null)) return new BooleanMask4D(); final Rectangle4D.Integer bounds = (Rectangle4D.Integer) mask1.bounds.createIntersection(mask2.bounds); if (!bounds.isEmpty()) { final BooleanMask3D[] mask; // special case of infinite T dimension if (bounds.sizeT == Integer.MAX_VALUE) { // we can allow merge ROI only if they both has infinite T dimension if ((mask1.bounds.sizeT != Integer.MAX_VALUE) || (mask2.bounds.sizeT != Integer.MAX_VALUE)) throw new UnsupportedOperationException( "Cannot merge an infinite T dimension ROI with a finite Z dimension ROI"); mask = new BooleanMask3D[1]; final BooleanMask3D m2d1 = mask1.mask.firstEntry().getValue(); final BooleanMask3D m2d2 = mask2.mask.firstEntry().getValue(); mask[0] = doIntersection3D(m2d1, m2d2); } else { mask = new BooleanMask3D[bounds.sizeT]; for (int t = 0; t < bounds.sizeT; t++) { final BooleanMask3D m2d1 = mask1.getMask3D(t + bounds.t); final BooleanMask3D m2d2 = mask2.getMask3D(t + bounds.t); mask[t] = doIntersection3D(m2d1, m2d2); } } return new BooleanMask4D(bounds, mask); } return new BooleanMask4D(); } /** * Build resulting mask from exclusive union of the mask1 and mask2: * * <pre> * mask1 xor mask2 = result * * ################ ################ * ############## ############## ## ## * ############ ############ #### #### * ########## ########## ###### ###### * ######## ######## ################ * ###### ###### ###### ###### * #### #### #### #### * ## ## ## ## * </pre> */ public static BooleanMask4D getExclusiveUnion(BooleanMask4D mask1, BooleanMask4D mask2) { if ((mask1 == null) && (mask2 == null)) return new BooleanMask4D(); if ((mask1 == null) || mask1.isEmpty()) return (BooleanMask4D) mask2.clone(); if ((mask2 == null) || mask2.isEmpty()) return (BooleanMask4D) mask1.clone(); final Rectangle4D.Integer bounds = (Rectangle4D.Integer) mask1.bounds.createUnion(mask2.bounds); if (!bounds.isEmpty()) { final BooleanMask3D[] mask; // special case of infinite T dimension if (bounds.sizeT == Integer.MAX_VALUE) { // we can allow merge ROI only if they both has infinite T dimension if ((mask1.bounds.sizeT != Integer.MAX_VALUE) || (mask2.bounds.sizeT != Integer.MAX_VALUE)) throw new UnsupportedOperationException( "Cannot merge an infinite T dimension ROI with a finite Z dimension ROI"); mask = new BooleanMask3D[1]; final BooleanMask3D m2d1 = mask1.mask.firstEntry().getValue(); final BooleanMask3D m2d2 = mask2.mask.firstEntry().getValue(); mask[0] = doExclusiveUnion3D(m2d1, m2d2); } else { mask = new BooleanMask3D[bounds.sizeT]; for (int t = 0; t < bounds.sizeT; t++) { final BooleanMask3D m2d1 = mask1.getMask3D(t + bounds.t); final BooleanMask3D m2d2 = mask2.getMask3D(t + bounds.t); mask[t] = doExclusiveUnion3D(m2d1, m2d2); } } return new BooleanMask4D(bounds, mask); } return new BooleanMask4D(); } /** * Build resulting mask from the subtraction of mask2 from mask1: * * <pre> * mask1 - mask2 = result * * ################ ################ * ############## ############## ## * ############ ############ #### * ########## ########## ###### * ######## ######## ######## * ###### ###### ###### * #### #### #### * ## ## ## * </pre> */ public static BooleanMask4D getSubtraction(BooleanMask4D mask1, BooleanMask4D mask2) { if (mask1 == null) return new BooleanMask4D(); if (mask2 == null) return (BooleanMask4D) mask1.clone(); final Rectangle4D.Integer bounds = (Rectangle4D.Integer) mask1.bounds.createIntersection(mask2.bounds); // need to subtract something ? if (!bounds.isEmpty()) { final BooleanMask3D[] mask; // special case of infinite T dimension if (bounds.sizeT == Integer.MAX_VALUE) { // we can allow merge ROI only if they both has infinite T dimension if ((mask1.bounds.sizeT != Integer.MAX_VALUE) || (mask2.bounds.sizeT != Integer.MAX_VALUE)) throw new UnsupportedOperationException( "Cannot merge an infinite T dimension ROI with a finite Z dimension ROI"); mask = new BooleanMask3D[1]; final BooleanMask3D m2d1 = mask1.mask.firstEntry().getValue(); final BooleanMask3D m2d2 = mask2.mask.firstEntry().getValue(); mask[0] = doSubtraction3D(m2d1, m2d2); } else { mask = new BooleanMask3D[bounds.sizeT]; for (int t = 0; t < bounds.sizeT; t++) { final BooleanMask3D m2d1 = mask1.getMask3D(t + bounds.t); final BooleanMask3D m2d2 = mask2.getMask3D(t + bounds.t); mask[t] = doSubtraction3D(m2d1, m2d2); } } return new BooleanMask4D(bounds, mask); } return (BooleanMask4D) mask1.clone(); } /** * Region represented by the mask. */ public Rectangle4D.Integer bounds; /** * Boolean mask 3D array. */ public final TreeMap<Integer, BooleanMask3D> mask; /** * Build a new 4D boolean mask with specified bounds and 3D mask array.<br> * The 3D mask array length should be >= to <code>bounds.getSizeT()</code>. */ public BooleanMask4D(Rectangle4D.Integer bounds, BooleanMask3D[] mask) { super(); this.bounds = bounds; this.mask = new TreeMap<Integer, BooleanMask3D>(); // special case of infinite T dim if (bounds.sizeT == Integer.MAX_VALUE) this.mask.put(Integer.valueOf(Integer.MIN_VALUE), mask[0]); else { for (int t = 0; t < bounds.sizeT; t++) if (mask[t] != null) this.mask.put(Integer.valueOf(bounds.t + t), mask[t]); } } /** * Build a new 4D boolean mask from the specified array of {@link Point4D}.<br> */ public BooleanMask4D(Point4D.Integer[] points) { super(); mask = new TreeMap<Integer, BooleanMask3D>(); if ((points == null) || (points.length == 0)) bounds = new Rectangle4D.Integer(); else { int minX = Integer.MAX_VALUE; int minY = Integer.MAX_VALUE; int minZ = Integer.MAX_VALUE; int minT = Integer.MAX_VALUE; int maxX = Integer.MIN_VALUE; int maxY = Integer.MIN_VALUE; int maxZ = Integer.MIN_VALUE; int maxT = Integer.MIN_VALUE; for (Point4D.Integer pt : points) { final int x = pt.x; final int y = pt.y; final int z = pt.z; final int t = pt.t; if (x < minX) minX = x; if (x > maxX) maxX = x; if (y < minY) minY = y; if (y > maxY) maxY = y; if (z < minZ) minZ = z; if (z > maxZ) maxZ = z; if (t < minT) minT = t; if (t > maxT) maxT = t; } // define bounds bounds = new Rectangle4D.Integer(minX, minY, minZ, minT, (maxX - minX) + 1, (maxY - minY) + 1, (maxZ - minZ) + 1, (maxT - minT) + 1); // set mask for (Point4D.Integer pt : points) { BooleanMask3D m3d = mask.get(Integer.valueOf(pt.t)); // allocate 3D boolean mask if needed if (m3d == null) { m3d = new BooleanMask3D(new Rectangle3D.Integer(minX, minY, minZ, bounds.sizeX, bounds.sizeY, bounds.sizeZ), new BooleanMask2D[bounds.sizeZ]); // set 3D mask for position T mask.put(Integer.valueOf(pt.t), m3d); } BooleanMask2D m2d = m3d.getMask2D(pt.z); // allocate 2D boolean mask if needed if (m2d == null) { m2d = new BooleanMask2D(new Rectangle(minX, minY, bounds.sizeX, bounds.sizeY), new boolean[bounds.sizeX * bounds.sizeY]); // set 2D mask for position Z m3d.mask.put(Integer.valueOf(pt.z), m2d); } // set mask point m2d.mask[((pt.y - minY) * bounds.sizeX) + (pt.x - minX)] = true; } // optimize mask 3D bounds for (BooleanMask3D m : mask.values()) m.optimizeBounds(); } } /** * Build a new boolean mask from the specified array of {@link Point4D}.<br> */ public BooleanMask4D(Point4D[] points) { super(); mask = new TreeMap<Integer, BooleanMask3D>(); if ((points == null) || (points.length == 0)) bounds = new Rectangle4D.Integer(); else { int minX = Integer.MAX_VALUE; int minY = Integer.MAX_VALUE; int minZ = Integer.MAX_VALUE; int minT = Integer.MAX_VALUE; int maxX = Integer.MIN_VALUE; int maxY = Integer.MIN_VALUE; int maxZ = Integer.MIN_VALUE; int maxT = Integer.MIN_VALUE; for (Point4D pt : points) { final int x = (int) pt.getX(); final int y = (int) pt.getY(); final int z = (int) pt.getZ(); final int t = (int) pt.getT(); if (x < minX) minX = x; if (x > maxX) maxX = x; if (y < minY) minY = y; if (y > maxY) maxY = y; if (z < minZ) minZ = z; if (z > maxZ) maxZ = z; if (t < minT) minT = t; if (t > maxT) maxT = t; } // define bounds bounds = new Rectangle4D.Integer(minX, minY, minZ, minT, (maxX - minX) + 1, (maxY - minY) + 1, (maxZ - minZ) + 1, (maxT - minT) + 1); // set mask for (Point4D pt : points) { BooleanMask3D m3d = mask.get(Integer.valueOf((int) pt.getT())); // allocate 3D boolean mask if needed if (m3d == null) { m3d = new BooleanMask3D(new Rectangle3D.Integer(minX, minY, minZ, bounds.sizeX, bounds.sizeY, bounds.sizeZ), new BooleanMask2D[bounds.sizeZ]); // set 3D mask for position T mask.put(Integer.valueOf((int) pt.getT()), m3d); } BooleanMask2D m2d = m3d.getMask2D((int) pt.getZ()); // allocate 2D boolean mask if needed if (m2d == null) { m2d = new BooleanMask2D(new Rectangle(minX, minY, bounds.sizeX, bounds.sizeY), new boolean[bounds.sizeX * bounds.sizeY]); // set 2D mask for position Z m3d.mask.put(Integer.valueOf((int) pt.getZ()), m2d); } // set mask point m2d.mask[(((int) pt.getY() - minY) * bounds.sizeX) + ((int) pt.getX() - minX)] = true; } // optimize mask 3D bounds for (BooleanMask3D m : mask.values()) m.optimizeBounds(); } } public BooleanMask4D() { this(new Rectangle4D.Integer(), new BooleanMask3D[0]); } /** * Returns the 3D boolean mask for the specified T position */ public BooleanMask3D getMask3D(int t) { // special case of infinite T dimension if (bounds.sizeT == Integer.MAX_VALUE) return mask.firstEntry().getValue(); return mask.get(Integer.valueOf(t)); } /** * Returns the 2D boolean mask for the specified Z, T position */ public BooleanMask2D getMask2D(int z, int t) { final BooleanMask3D m = getMask3D(t); if (m != null) return m.getMask2D(z); return null; } /** * Return <code>true</code> if boolean mask is empty */ public boolean isEmpty() { return bounds.isEmpty(); } /** * Return true if mask contains the specified point */ public boolean contains(int x, int y, int z, int t) { if (bounds.contains(x, y, z, t)) { final BooleanMask3D m3d = getMask3D(t); if (m3d != null) return m3d.contains(x, y, z); } return false; } /** * Return true if mask contains the specified 2D mask at position Z, T. */ public boolean contains(BooleanMask2D booleanMask, int z, int t) { if (isEmpty()) return false; final BooleanMask2D mask2d = getMask2D(z, t); if (mask2d != null) return mask2d.contains(booleanMask); return false; } /** * Return true if mask contains the specified 3D mask at position t. */ public boolean contains(BooleanMask3D booleanMask, int t) { if (isEmpty()) return false; final BooleanMask3D mask3d = getMask3D(t); if (mask3d != null) return mask3d.contains(booleanMask); return false; } /** * Return true if mask contains the specified 4D mask. */ public boolean contains(BooleanMask4D booleanMask) { if (isEmpty()) return false; final int sizeT = booleanMask.bounds.sizeT; // check for special MAX_INTEGER case (infinite T dim) if (sizeT == Integer.MAX_VALUE) { // we cannot contains it if we are not on infinite T dim too if (bounds.sizeT != Integer.MAX_VALUE) return false; return booleanMask.mask.firstEntry().getValue().contains(mask.firstEntry().getValue()); } final int offT = booleanMask.bounds.t; for (int t = offT; t < offT + sizeT; t++) if (!contains(booleanMask.getMask3D(t), t)) return false; return true; } /** * Return true if mask intersects (contains at least one point) the specified 2D mask at * position Z, T */ public boolean intersects(BooleanMask2D booleanMask, int z, int t) { if (isEmpty()) return false; final BooleanMask2D mask2d = getMask2D(z, t); if (mask2d != null) return mask2d.intersects(booleanMask); return false; } /** * Return true if mask intersects (contains at least one point) the specified 3D mask at * position T */ public boolean intersects(BooleanMask3D booleanMask, int t) { if (isEmpty()) return false; final BooleanMask3D mask3d = getMask3D(t); if (mask3d != null) return mask3d.intersects(booleanMask); return false; } /** * Return true if mask intersects (contains at least one point) the specified 4D mask region */ public boolean intersects(BooleanMask4D booleanMask) { if (isEmpty()) return false; final int sizeT = booleanMask.bounds.sizeT; // check for special MAX_INTEGER case (infinite T dim) if (sizeT == Integer.MAX_VALUE) { // get the single T slice final BooleanMask3D mask3d = booleanMask.mask.firstEntry().getValue(); // test with every slice for (BooleanMask3D m : mask.values()) if (m.intersects(mask3d)) return true; return false; } // check for special MAX_INTEGER case (infinite T dim) if (bounds.sizeT == Integer.MAX_VALUE) { // get the single T slice final BooleanMask3D mask3d = mask.firstEntry().getValue(); // test with every slice for (BooleanMask3D m : booleanMask.mask.values()) if (m.intersects(mask3d)) return true; return false; } final int offT = booleanMask.bounds.t; for (int t = offT; t < offT + sizeT; t++) if (intersects(booleanMask.getMask3D(t), t)) return true; return false; } /** * Optimize mask bounds so it fits mask content. */ public Rectangle4D.Integer getOptimizedBounds(boolean compute3DBounds) { final Rectangle4D.Integer result = new Rectangle4D.Integer(); if (mask.isEmpty()) return result; Rectangle3D.Integer bounds3D = null;// new Rectangle3D.Integer(); for (BooleanMask3D m3d : mask.values()) { // get optimized 3D bounds for each T final Rectangle3D.Integer optB3d; if (compute3DBounds) optB3d = m3d.getOptimizedBounds(); else optB3d = new Rectangle3D.Integer(m3d.bounds); // only add non empty bounds if (!optB3d.isEmpty()) { if (bounds3D == null) bounds3D = optB3d; else bounds3D.add(optB3d); } } // empty ? if ((bounds3D == null) || bounds3D.isEmpty()) return result; int minT = mask.firstKey().intValue(); int maxT = mask.lastKey().intValue(); // set 3D bounds to start with result.setX(bounds3D.x); result.setY(bounds3D.y); result.setZ(bounds3D.z); result.setSizeX(bounds3D.sizeX); result.setSizeY(bounds3D.sizeY); result.setSizeZ(bounds3D.sizeZ); // single T --> check for special MAX_INTEGER case if ((minT == maxT) && (bounds.sizeT == Integer.MAX_VALUE)) { result.setT(Integer.MIN_VALUE); result.setSizeT(Integer.MAX_VALUE); } else { result.setT(minT); result.setSizeT((maxT - minT) + 1); } return result; } /** * Optimize mask bounds so it fits mask content. */ public Rectangle4D.Integer getOptimizedBounds() { return getOptimizedBounds(true); } /** * Optimize mask bounds so it fits mask content. */ public void optimizeBounds() { // start by optimizing 3D bounds for (BooleanMask3D m : mask.values()) m.optimizeBounds(); moveBounds(getOptimizedBounds(false)); } /** * Change the bounds of BooleanMask.<br> * Keep mask data intersecting from old bounds. */ public void moveBounds(Rectangle4D.Integer value) { // bounds changed ? if (!bounds.equals(value)) { // changed to empty mask if (value.isEmpty()) { // clear bounds and mask bounds = new Rectangle4D.Integer(); mask.clear(); return; } final Rectangle3D.Integer bounds3D = new Rectangle3D.Integer(value.x, value.y, value.z, value.sizeX, value.sizeY, value.sizeZ); // it was infinite T dim ? if (bounds.sizeT == Integer.MAX_VALUE) { // get the single 3D mask final BooleanMask3D m3d = mask.firstEntry().getValue(); // adjust 3D bounds if needed to the single 3D mask m3d.moveBounds(bounds3D); // we passed from infinite T to defined T range if (value.sizeT != Integer.MAX_VALUE) { // assign the same 3D mask for all C position mask.clear(); for (int t = 0; t <= value.sizeT; t++) mask.put(Integer.valueOf(t + value.t), (BooleanMask3D) m3d.clone()); } } // we pass to infinite T dim else if (value.sizeT == Integer.MAX_VALUE) { // try to use the 3D mask at T position BooleanMask3D mask3D = getMask3D(value.t); // otherwise we use the first found 3D mask if ((mask3D == null) && !mask.isEmpty()) mask3D = mask.firstEntry().getValue(); // set new mask mask.clear(); if (mask3D != null) mask.put(Integer.valueOf(Integer.MIN_VALUE), mask3D); } else { // create new mask array final BooleanMask3D[] newMask = new BooleanMask3D[value.sizeT]; for (int t = 0; t < value.sizeT; t++) { final BooleanMask3D mask3D = getMask3D(value.t + t); if (mask3D != null) // adjust 3D bounds mask3D.moveBounds(bounds3D); newMask[t] = mask3D; } // set new mask mask.clear(); for (int t = 0; t < value.sizeT; t++) mask.put(Integer.valueOf(value.t + t), newMask[t]); } bounds = value; } } /** * Transforms the specified 3D coordinates int array [x,y,z] in 4D coordinates int array [x,y,z,t] with the * specified T value. */ public static int[] toInt4D(int[] source3D, int t) { final int[] result = new int[(source3D.length * 4) / 3]; int pt = 0; for (int i = 0; i < source3D.length; i += 3) { result[pt++] = source3D[i + 0]; result[pt++] = source3D[i + 1]; result[pt++] = source3D[i + 2]; result[pt++] = t; } return result; } /** * Return an array of {@link icy.type.point.Point4D.Integer} containing the contour/surface * points * of the 4D mask.<br> * Points are returned in ascending XYZT order. <br> * <br> * WARNING: The basic implementation is not totally accurate.<br> * It returns all points from the first and the last T slices + contour points for intermediate * T * slices. * * @see #getContourPointsAsIntArray() */ public Point4D.Integer[] getContourPoints() { return Point4D.Integer.toPoint4D(getContourPointsAsIntArray()); } /** * Return an array of integer containing the contour/surface points of the 4D mask.<br> * <code>result.length</code> = number of point * 4<br> * <code>result[(pt * 4) + 0]</code> = X coordinate for point <i>pt</i>.<br> * <code>result[(pt * 4) + 1]</code> = Y coordinate for point <i>pt</i>.<br> * <code>result[(pt * 4) + 2]</code> = Z coordinate for point <i>pt</i>.<br> * <code>result[(pt * 4) + 3]</code> = T coordinate for point <i>pt</i>.<br> * Points are returned in ascending XYZT order.<br> * <br> * WARNING: The basic implementation is not totally accurate.<br> * It returns all points from the first and the last T slices + contour points for intermediate * T * slices. * * @see #getContourPoints() */ public int[] getContourPointsAsIntArray() { final DynamicArray.Int result = new DynamicArray.Int(8); // perimeter = first slice volume + inter slices perimeter + last slice volume // TODO: fix this method and use real 4D contour point if (mask.size() <= 2) { for (Entry<Integer, BooleanMask3D> entry : mask.entrySet()) result.add(toInt4D(entry.getValue().getPointsAsIntArray(), entry.getKey().intValue())); } else { final Entry<Integer, BooleanMask3D> firstEntry = mask.firstEntry(); final Entry<Integer, BooleanMask3D> lastEntry = mask.lastEntry(); final Integer firstKey = firstEntry.getKey(); final Integer lastKey = lastEntry.getKey(); result.add(toInt4D(firstEntry.getValue().getPointsAsIntArray(), firstKey.intValue())); for (Entry<Integer, BooleanMask3D> entry : mask.subMap(firstKey, false, lastKey, false).entrySet()) result.add(toInt4D(entry.getValue().getContourPointsAsIntArray(), entry.getKey().intValue())); result.add(toInt4D(lastEntry.getValue().getPointsAsIntArray(), lastKey.intValue())); } return result.asArray(); } /** * Return the number of points contained in this boolean mask. */ public int getNumberOfPoints() { int result = 0; for (BooleanMask3D mask3d : mask.values()) result += mask3d.getNumberOfPoints(); return result; } /** * Return an array of {@link icy.type.point.Point4D.Integer} representing all points of the * current 4D mask.<br> * Points are returned in ascending XYZT order. */ public Point4D.Integer[] getPoints() { return Point4D.Integer.toPoint4D(getPointsAsIntArray()); } /** * Return an array of integer representing all points of the current 4D mask.<br> * <code>result.length</code> = number of point * 4<br> * <code>result[(pt * 4) + 0]</code> = X coordinate for point <i>pt</i>.<br> * <code>result[(pt * 4) + 1]</code> = Y coordinate for point <i>pt</i>.<br> * <code>result[(pt * 4) + 2]</code> = Z coordinate for point <i>pt</i>.<br> * <code>result[(pt * 4) + 3]</code> = T coordinate for point <i>pt</i>.<br> * Points are returned in ascending XYZT order. */ public int[] getPointsAsIntArray() { final DynamicArray.Int result = new DynamicArray.Int(8); for (Entry<Integer, BooleanMask3D> entry : mask.entrySet()) result.add(toInt4D(entry.getValue().getPointsAsIntArray(), entry.getKey().intValue())); return result.asArray(); } @Override public Object clone() { final BooleanMask4D result = new BooleanMask4D(); result.bounds = new Rectangle4D.Integer(bounds); for (Entry<Integer, BooleanMask3D> entry : mask.entrySet()) result.mask.put(entry.getKey(), (BooleanMask3D) entry.getValue().clone()); return result; } }