/* * Copyright 2010-2015 Institut Pasteur. * * This file is part of Icy. * * Icy is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Icy is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Icy. If not, see <http://www.gnu.org/licenses/>. */ package icy.image.colormap; /** * @author stephane */ public class FromRGBColorMap { /** * define colormap size */ public static final int COLORMAP_SIZE = 0x100; public static final int COLORMAP_MAX = COLORMAP_SIZE - 1; /** * normalized maps */ public final float[][] maps; /** * */ public FromRGBColorMap(int numComponents) { // normalized maps maps = new float[numComponents][COLORMAP_SIZE]; // default [0..1] for (int comp = 0; comp < numComponents; comp++) { for (int index = 0; index < COLORMAP_SIZE; index++) { maps[comp][index] = (float) index / COLORMAP_MAX; } } } /** * Get normalized component intensity from a normalized input RGB value */ public float getFromRGBColor(int component, float rgbValue) { return maps[component][(int) (rgbValue * COLORMAP_MAX)]; } /** * Get normalized component intensity from a unnormalized input RGB value */ public float getFromRGBColor(int component, int rgbValue) { return maps[component][rgbValue]; } /** * Set normalized component intensity for a normalized input RGB value */ public void setFromRGBColor(int component, float rgbValue, float value) { maps[component][(int) (rgbValue * COLORMAP_MAX)] = value; } }