/*
* Copyright (C) 2014-2016 Helix Engine Developers
* (http://github.com/fauu/HelixEngine)
*
* This software is licensed under the GNU General Public License
* (version 3 or later). See the COPYING file in this distribution.
*
* You should have received a copy of the GNU Library General Public License
* along with this software. If not, see <http://www.gnu.org/licenses/>.
*
* Authored by: Piotr Grabowski <fau999@gmail.com>
*/
package com.github.fauu.helix.util;
import com.badlogic.gdx.math.Vector3;
public class IntVector3 {
public int x;
public int y;
public int z;
public IntVector3() { }
public IntVector3(int x, int y, int z) {
set(x, y, z);
}
public IntVector3(IntVector2 source) {
set(source.x, source.y, 0);
}
public void set(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
}
public void set(IntVector3 source) {
set(source.x, source.y, source.z);
}
public IntVector3 add(IntVector2 other) {
set(x + other.x, y + other.y, z);
return this;
}
public IntVector3 add(IntVector3 other) {
set(x + other.x, y + other.y, z + other.z);
return this;
}
public IntVector3 cpy() {
return new IntVector3(x, y, z);
}
public Vector3 toVector3() {
return new Vector3(x, y, z);
}
public IntVector2 toIntVector2() {
return new IntVector2(x, y);
}
}