/*
* Copyright (C) 2014-2016 Helix Engine Developers
* (http://github.com/fauu/HelixEngine)
*
* This software is licensed under the GNU General Public License
* (version 3 or later). See the COPYING file in this distribution.
*
* You should have received a copy of the GNU Library General Public License
* along with this software. If not, see <http://www.gnu.org/licenses/>.
*
* Authored by: Piotr Grabowski <fau999@gmail.com>
*/
package com.github.fauu.helix.util;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
public class IntVector2 {
public int x;
public int y;
public IntVector2() { }
public IntVector2(int x, int y) {
set(x, y);
}
public IntVector2(IntVector2 source) {
set(source);
}
public void set(int x, int y) {
this.x = x;
this.y = y;
}
public void set(IntVector2 source) {
set(source.x, source.y);
}
public IntVector2 add(IntVector2 other) {
set(x + other.x, y + other.y);
return this;
}
public IntVector2 sub(IntVector2 other) {
set(x - other.x, y - other.y);
return this;
}
public IntVector2 cpy() {
return new IntVector2(x, y);
}
public IntVector2 scl(int value) {
x *= value;
y *= value;
return this;
}
public Vector2 toVector2() {
return new Vector2(x, y);
}
public Vector3 toVector3() {
return new Vector3(x, y, 0);
}
@Override
public String toString() {
return "[" + x + "," + y + "]";
}
}