/*
* Copyright (C) 2014-2016 Helix Engine Developers
* (http://github.com/fauu/HelixEngine)
*
* This software is licensed under the GNU General Public License
* (version 3 or later). See the COPYING file in this distribution.
*
* You should have received a copy of the GNU Library General Public License
* along with this software. If not, see <http://www.gnu.org/licenses/>.
*
* Authored by: Piotr Grabowski <fau999@gmail.com>
*/
package com.github.fauu.helix.datum;
import com.badlogic.gdx.math.Vector3;
import com.github.fauu.helix.Direction;
public class Move {
private Direction direction;
private Vector3 vector;
private float speed;
private float elapsed;
private float duration;
public Move() { }
public Direction getDirection() {
return direction;
}
public void setDirection(Direction direction) {
this.direction = direction;
this.vector = direction.getVector().toVector3();
}
public Vector3 getVector() {
return vector;
}
public void setVectorZ (float value) {
vector.z = value;
}
public float getSpeed() {
return speed;
}
public void setSpeed(float speed) {
this.speed = speed;
this.duration = 1 / speed;
}
public float getElapsed() {
return elapsed;
}
public void setElapsed(float elapsed) {
this.elapsed = elapsed;
}
public float getDuration() {
return duration;
}
public boolean hasStarted() {
return elapsed > 0;
}
public boolean hasFinished() {
return elapsed >= duration;
}
public float getRemaining() {
return duration - elapsed;
}
public boolean willHaveBeenFinishedIn(float time) {
return elapsed + time >= duration;
}
}