/** Copyright 2014 Robin Stumm (serverkorken@googlemail.com, http://dermetfan.net/) * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* Modifications: Quick and dirty appropriation for use with Java 1.6 - Helix Engine Developers */ package com.github.fauu.helix.graphics; import com.badlogic.gdx.graphics.g2d.Animation; /** a managed animation state machine * @author dermetfan */ public interface ManagedAnimation extends Animated<Animation> { /** {@link #pause() pauses} and {@link #setTime(float) sets} the time to 0 */ @Override void stop(); /** flips all frames * @see #flipFrames(boolean, boolean, boolean) */ void flipFrames(boolean flipX, boolean flipY); /** flips all frames * @see #flipFrames(float, float, boolean, boolean, boolean) */ void flipFrames(boolean flipX, boolean flipY, boolean set); /** flips all frames * @see #flipFrames(float, float, boolean, boolean, boolean) */ void flipFrames(float startTime, float endTime, boolean flipX, boolean flipY); void flipFrames(float startTime, float endTime, boolean flipX, boolean flipY, boolean set); boolean isAnimationFinished(); }