/*
* Copyright (C) 2014-2016 Helix Engine Developers
* (http://github.com/fauu/HelixEngine)
*
* This software is licensed under the GNU General Public License
* (version 3 or later). See the COPYING file in this distribution.
*
* You should have received a copy of the GNU Library General Public License
* along with this software. If not, see <http://www.gnu.org/licenses/>.
*
* Authored by: Piotr Grabowski <fau999@gmail.com>
*/
package com.github.fauu.helix.displayable;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g3d.Material;
import com.badlogic.gdx.graphics.g3d.Model;
import com.badlogic.gdx.graphics.g3d.ModelInstance;
import com.badlogic.gdx.graphics.g3d.Renderable;
import com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute;
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
import com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute;
import com.badlogic.gdx.graphics.g3d.utils.AnimationController;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.Pool;
public class AreaDisplayable extends ModelDisplayable {
public AreaDisplayable(Model model) {
instance = new ModelInstance(model);
animationController = new AnimationController(instance);
instance.transform.rotate(new Vector3(1, 0, 0), 90);
for (Material material : instance.materials) {
TextureAttribute ta
= (TextureAttribute) material.get(TextureAttribute.Diffuse);
ta.textureDescription.magFilter = Texture.TextureFilter.Nearest;
ta.textureDescription.minFilter = Texture.TextureFilter.Nearest;
material.set(ta);
material.set(ColorAttribute.createDiffuse(Color.WHITE));
BlendingAttribute ba = new BlendingAttribute(GL20.GL_SRC_ALPHA,
GL20.GL_ONE_MINUS_SRC_ALPHA);
material.set(ba);
}
}
@Override
public void getRenderables(Array<Renderable> renderables,
Pool<Renderable> pool) {
instance.getRenderables(renderables, pool);
}
}