/* * Copyright (C) 2014-2016 Helix Engine Developers * (http://github.com/fauu/HelixEngine) * * This software is licensed under the GNU General Public License * (version 3 or later). See the COPYING file in this distribution. * * You should have received a copy of the GNU Library General Public License * along with this software. If not, see <http://www.gnu.org/licenses/>. * * Authored by: Piotr Grabowski <fau999@gmail.com> */ package com.github.fauu.helix.datum; import com.badlogic.gdx.graphics.g3d.Environment; import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute; import com.github.fauu.helix.graphics.ParticleEffect; import com.github.fauu.helix.graphics.postprocessing.Bloom; public class Ambience { private Environment environment; private Bloom bloom; private ParticleEffect particleEffect; public Ambience() { setDefault(); } public void setDefault() { environment = new Environment(); environment.set( new ColorAttribute(ColorAttribute.AmbientLight, 1, 1, 1, 1)); bloom = new Bloom(); bloom.setBloomIntesity(.8f); bloom.setOriginalIntesity(1); particleEffect = null; } public Environment getEnvironment() { return environment; } public void setEnvironment(Environment environment) { this.environment = environment; } public Bloom getBloom() { return bloom; } public void setBloom(Bloom bloom) { this.bloom = bloom; } public ParticleEffect getParticleEffect() { return particleEffect; } public void setParticleEffect(ParticleEffect particleEffect) { this.particleEffect = particleEffect; } }