package com.hearthsim.event.effect;
import com.hearthsim.card.Card;
import com.hearthsim.card.CharacterIndex;
import com.hearthsim.card.minion.Minion;
import com.hearthsim.model.PlayerSide;
import com.hearthsim.util.tree.HearthTreeNode;
public class EffectCharacterBuffTemp<T extends Card> implements EffectCharacter<T> {
private final byte attackDelta;
public EffectCharacterBuffTemp(int attackDelta) {
this.attackDelta = (byte) attackDelta;
}
@Override
public HearthTreeNode applyEffect(PlayerSide targetSide, CharacterIndex targetCharacterIndex, HearthTreeNode boardState) {
Minion targetCharacter = boardState.data_.modelForSide(targetSide).getCharacter(targetCharacterIndex);
targetCharacter.addExtraAttackUntilTurnEnd(this.attackDelta);
return boardState;
}
}