package com.hearthsim.card.classic.minion.common;
import com.hearthsim.card.CharacterIndex;
import com.hearthsim.card.minion.Minion;
import com.hearthsim.card.minion.MinionDeadInterface;
import com.hearthsim.event.effect.EffectCharacter;
import com.hearthsim.event.effect.EffectHeroDraw;
import com.hearthsim.event.filter.FilterCharacter;
import com.hearthsim.model.PlayerSide;
import com.hearthsim.util.tree.HearthTreeNode;
public class CultMaster extends Minion implements MinionDeadInterface {
private static final EffectCharacter<Minion> effect = new EffectHeroDraw<>(1);
private final static FilterCharacter filter = FilterCharacter.FRIENDLY_MINIONS;
public CultMaster() {
super();
}
/**
* Draw a card whenever this minion takes damage
* */
@Override
public HearthTreeNode minionDeadEvent(PlayerSide thisMinionPlayerSide, PlayerSide deadMinionPlayerSide, Minion deadMinion, HearthTreeNode boardState) {
if (this.setInHand()) {
return boardState;
}
if (!CultMaster.filter.targetMatches(thisMinionPlayerSide, this, deadMinionPlayerSide, deadMinion, boardState.data_)) {
return boardState;
}
if (!this.isAlive()) {
return boardState;
}
return CultMaster.effect.applyEffect(thisMinionPlayerSide, CharacterIndex.HERO, boardState);
}
}