package com.hearthsim.card.classic.minion.common; import com.hearthsim.card.CharacterIndex; import com.hearthsim.card.minion.Minion; import com.hearthsim.card.minion.MinionDeadInterface; import com.hearthsim.event.effect.EffectCharacter; import com.hearthsim.event.effect.EffectHeroDraw; import com.hearthsim.event.filter.FilterCharacter; import com.hearthsim.model.PlayerSide; import com.hearthsim.util.tree.HearthTreeNode; public class CultMaster extends Minion implements MinionDeadInterface { private static final EffectCharacter<Minion> effect = new EffectHeroDraw<>(1); private final static FilterCharacter filter = FilterCharacter.FRIENDLY_MINIONS; public CultMaster() { super(); } /** * Draw a card whenever this minion takes damage * */ @Override public HearthTreeNode minionDeadEvent(PlayerSide thisMinionPlayerSide, PlayerSide deadMinionPlayerSide, Minion deadMinion, HearthTreeNode boardState) { if (this.setInHand()) { return boardState; } if (!CultMaster.filter.targetMatches(thisMinionPlayerSide, this, deadMinionPlayerSide, deadMinion, boardState.data_)) { return boardState; } if (!this.isAlive()) { return boardState; } return CultMaster.effect.applyEffect(thisMinionPlayerSide, CharacterIndex.HERO, boardState); } }