package com.hearthsim.card.classic.minion.common;
import com.hearthsim.card.CharacterIndex;
import com.hearthsim.card.minion.Minion;
import com.hearthsim.exception.HSException;
import com.hearthsim.model.PlayerModel;
import com.hearthsim.model.PlayerSide;
import com.hearthsim.util.tree.HearthTreeNode;
public class BloodImp extends Minion {
public BloodImp() {
super();
}
@Override
public HearthTreeNode endTurn(PlayerSide thisMinionPlayerIndex, HearthTreeNode boardModel) throws HSException {
if (thisMinionPlayerIndex == PlayerSide.CURRENT_PLAYER) {
PlayerModel player = boardModel.data_.modelForSide(PlayerSide.CURRENT_PLAYER);
if (player.getNumMinions() > 1) {
Minion buffTargetMinion = this;
while (buffTargetMinion == this) {
buffTargetMinion = player.getCharacter(CharacterIndex.fromInteger((int) (Math.random() * player.getNumMinions()) + 1));
}
buffTargetMinion.addMaxHealth((byte)1);
buffTargetMinion.addHealth((byte)1);
}
}
return super.endTurn(thisMinionPlayerIndex, boardModel);
}
}