package com.indignado.logicbricks.systems.actuators; import com.badlogic.gdx.physics.box2d.Fixture; import com.indignado.logicbricks.components.RigidBodiesComponents; import com.indignado.logicbricks.components.actuators.EditRigidBodyActuatorComponent; import com.indignado.logicbricks.core.actuators.EditRigidBodyActuator; /** * @author Rubentxu */ public class EditRigidBodyActuatorSystem extends ActuatorSystem<EditRigidBodyActuator, EditRigidBodyActuatorComponent> { public EditRigidBodyActuatorSystem() { super(EditRigidBodyActuatorComponent.class); } @Override public void processActuator(EditRigidBodyActuator actuator, float deltaTime) { if (actuator.targetRigidBody == null) { actuator.targetRigidBody = actuator.owner.getComponent(RigidBodiesComponents.class).rigidBodies.first(); } actuator.targetRigidBody.setActive(actuator.active); actuator.targetRigidBody.setAwake(actuator.awake); for (Fixture fixture : actuator.targetRigidBody.getFixtureList()) { if (actuator.friction != 0.2f) fixture.setFriction(actuator.friction); if (actuator.restitution != 0) fixture.setRestitution(actuator.restitution); } } }