package com.indignado.functional.test.levels.buoyancy.entities;
import com.badlogic.ashley.core.Entity;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.BodyDef;
import com.indignado.logicbricks.components.IdentityComponent;
import com.indignado.logicbricks.components.RigidBodiesComponents;
import com.indignado.logicbricks.components.StateComponent;
import com.indignado.logicbricks.components.ViewsComponent;
import com.indignado.logicbricks.core.EntityFactory;
import com.indignado.logicbricks.core.data.TextureView;
import com.indignado.logicbricks.utils.builders.BodyBuilder;
import com.indignado.logicbricks.utils.builders.EntityBuilder;
import com.indignado.logicbricks.utils.builders.FixtureDefBuilder;
import com.indignado.logicbricks.utils.builders.LBBuilders;
/**
* @author Rubentxu.
*/
public class Box extends EntityFactory {
private String box = "assets/textures/box1.png";
public Box(LBBuilders builders, AssetManager assetManager) {
super(builders, assetManager);
}
@Override
public void loadAssets() {
if (!assetManager.isLoaded(box)) assetManager.load(box, Texture.class);
}
@Override
public Entity createEntity() {
EntityBuilder entityBuilder = builders.getEntityBuilder();
entityBuilder.initialize();
BodyBuilder bodyBuilder = builders.getBodyBuilder();
IdentityComponent identity = entityBuilder.getComponent(IdentityComponent.class);
identity.tag = "Box";
StateComponent state = entityBuilder.getComponent(StateComponent.class);
state.createState("Default");
float widt = MathUtils.random(0.2f, 1);
float height = MathUtils.random(0.1f, 1f);
Body bodyBox = bodyBuilder.fixture(new FixtureDefBuilder()
.boxShape(widt, height)
.friction(0.5f)
.density(1f))
.type(BodyDef.BodyType.DynamicBody)
.build();
RigidBodiesComponents bodiesComponents = entityBuilder.getComponent(RigidBodiesComponents.class);
bodiesComponents.rigidBodies.add(bodyBox);
TextureView boxView = new TextureView();
boxView.setName("Box");
boxView.setTextureRegion(new TextureRegion(assetManager.get(box, Texture.class)));
boxView.setHeight(height*2);
boxView.setWidth(widt*2);
boxView.setAttachedTransform(bodyBox.getTransform());
boxView.setLayer(0);
ViewsComponent viewsComponent = entityBuilder.getComponent(ViewsComponent.class);
viewsComponent.views.add(boxView);
Entity entity = entityBuilder.getEntity();
Gdx.app.log("Box", "instance" + entity);
return entity;
}
}