package com.indignado.logicbricks.components;
import com.badlogic.ashley.core.Component;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.Pool.Poolable;
/**
* @author Rubentxu.
*/
public class RadialGravityComponent implements Poolable, Component {
public float gravity = -9.8f;
public float radius = 0;
public float gravityFactor = 4;
public Body attachedRigidBody;
public Array<Body> bodyList = new Array<Body>();
@Override
public void reset() {
gravity = -9.8f;
radius = 0;
gravityFactor = 0;
attachedRigidBody = null;
bodyList.clear();
}
}