package com.indignado.functional.test.levels.buoyancy; import com.badlogic.ashley.core.Entity; import com.badlogic.gdx.assets.AssetManager; import com.indignado.functional.test.levels.base.entities.DefaultCamera; import com.indignado.functional.test.levels.base.entities.Ground; import com.indignado.functional.test.levels.buoyancy.entities.Box; import com.indignado.functional.test.levels.buoyancy.entities.Pool; import com.indignado.logicbricks.components.BuoyancyComponent; import com.indignado.logicbricks.core.LevelFactory; import com.indignado.logicbricks.core.LogicBricksEngine; import com.indignado.logicbricks.utils.builders.LBBuilders; /** * @author Rubentxu. */ public class BuoyancyLevel extends LevelFactory { public BuoyancyLevel(LogicBricksEngine engine, LBBuilders builders, AssetManager assetManager) { super(engine, assetManager); addEntityFactory(new DefaultCamera(builders, assetManager)); addEntityFactory(new Box(builders, assetManager)); addEntityFactory(new Pool(builders, assetManager)); addEntityFactory(new Ground(builders, assetManager)); } @Override public void createLevel() { Entity camera = entitiesFactories.get(DefaultCamera.class).createEntity(); positioningCamera(camera, 0, 7); engine.addEntity(camera); Entity pool = entitiesFactories.get(Pool.class).createEntity(); positioningEntity(pool, -10, 3f, 0); engine.addEntity(pool); Entity pool2 = entitiesFactories.get(Pool.class).createEntity(); pool2.getComponent(BuoyancyComponent.class).density = 1.5f; pool2.getComponent(BuoyancyComponent.class).offset = 5f; positioningEntity(pool2, 5, 3f, 0); engine.addEntity(pool2); Entity ground = entitiesFactories.get(Ground.class).createEntity(); engine.addEntity(ground); Entity box = entitiesFactories.get(Box.class).createEntity(); positioningEntity(box, 5, 12f, 0); engine.addEntity(box); Entity box2 = entitiesFactories.get(Box.class).createEntity(); positioningEntity(box2, 12, 15f, 0); engine.addEntity(box2); Entity box3 = entitiesFactories.get(Box.class).createEntity(); positioningEntity(box3, -8, 17f, 0); engine.addEntity(box3); Entity box4 = entitiesFactories.get(Box.class).createEntity(); positioningEntity(box4, -3, 21f, 0); engine.addEntity(box4); } }