package com.indignado.logicbricks.config; import box2dLight.RayHandler; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.graphics.Camera; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.physics.box2d.World; import com.indignado.logicbricks.core.Game; import com.indignado.logicbricks.core.LogicBricksEngine; import com.indignado.logicbricks.utils.builders.LBBuilders; /** * @author Rubentxu. */ public interface ContextProviders { public Game provideGame(LogicBricksEngine engine, World physics); public AssetManager provideAssetManager(); public <T> T providePhysics(); public LogicBricksEngine provideEngine(); public Camera provideCamera(); public Batch provideBatch(); public <T> RayHandler provideRayHandler(T physics); public <T> LBBuilders provideUtilBuilder(LogicBricksEngine engine, T physics, RayHandler rayHandler); void registerDefaultClasses(); }