package am2.api.events; import net.minecraft.entity.EntityLivingBase; import cpw.mods.fml.common.eventhandler.Event; /** * Raised when a player's magic level changes. * @author Mithion * */ public class PlayerMagicLevelChangeEvent extends Event { public final int level; public final EntityLivingBase entity; public PlayerMagicLevelChangeEvent(EntityLivingBase entity, int level){ this.entity = entity; this.level = level; } }