package am2.api.events;
import net.minecraft.entity.EntityLivingBase;
import cpw.mods.fml.common.eventhandler.Event;
/**
* Raised when a player's magic level changes.
* @author Mithion
*
*/
public class PlayerMagicLevelChangeEvent extends Event {
public final int level;
public final EntityLivingBase entity;
public PlayerMagicLevelChangeEvent(EntityLivingBase entity, int level){
this.entity = entity;
this.level = level;
}
}