package tests.simple.roomtypes;
import gui.Game;
import level.TiledRoom;
import sprites.Sprite;
import util.ImageData;
public class Tiled extends Game
{
public Tiled(TiledRoom r)
{
super(r, false);
ImageData sheet = util.ImageUtil.loadTexture("/tests/resources/tiled/tiles.png");
Sprite one = new Sprite(sheet, 0, 0, 0);
one.setSpriteSheetPosition(2, 2, 0, 0, 1, 1);
Sprite two = new Sprite(sheet, 1, 0, 0);
two.setSpriteSheetPosition(2, 2, 0, 0, 1, 1);
Sprite three = new Sprite(sheet, 2, 0, 0);
three.setSpriteSheetPosition(2, 2, 0, 0, 1, 1);
Sprite four = new Sprite(sheet, 3, 0, 0);
four.setSpriteSheetPosition(2, 2, 0, 0, 1, 1);
r.addSprite(one);
r.addSprite(two);
r.addSprite(three);
r.addSprite(four);
}
public static void main(String args[])
{
TiledRoom r = new TiledRoom(32, 100, 100);
Tiled t = new Tiled(r);
t.startGame();
}
}