package tests.simple.roomtypes; import gui.Game; import level.TiledRoom; import sprites.Sprite; import util.ImageData; public class Tiled extends Game { public Tiled(TiledRoom r) { super(r, false); ImageData sheet = util.ImageUtil.loadTexture("/tests/resources/tiled/tiles.png"); Sprite one = new Sprite(sheet, 0, 0, 0); one.setSpriteSheetPosition(2, 2, 0, 0, 1, 1); Sprite two = new Sprite(sheet, 1, 0, 0); two.setSpriteSheetPosition(2, 2, 0, 0, 1, 1); Sprite three = new Sprite(sheet, 2, 0, 0); three.setSpriteSheetPosition(2, 2, 0, 0, 1, 1); Sprite four = new Sprite(sheet, 3, 0, 0); four.setSpriteSheetPosition(2, 2, 0, 0, 1, 1); r.addSprite(one); r.addSprite(two); r.addSprite(three); r.addSprite(four); } public static void main(String args[]) { TiledRoom r = new TiledRoom(32, 100, 100); Tiled t = new Tiled(r); t.startGame(); } }