package tests.simple.roomtypes; import gui.Game; import level.IsometricRoom; import sprites.Sprite; import util.ImageData; public class Isometric extends Game { public Isometric(IsometricRoom r) { super(r, false); ImageData id = util.ImageUtil.loadTexture("/tests/resources/isometric/grassland_tiles.png"); Sprite one = new Sprite(id, 0, 0); one.setSpriteSheetPosition(16, 42, 1, 0); Sprite two = new Sprite(id, 1, 0); two.setSpriteSheetPosition(16, 42, 1, 0); Sprite three = new Sprite(id, 0, 1); three.setSpriteSheetPosition(16, 42, 1, 0); r.addSprite(one); r.addSprite(two); r.addSprite(three); } public static void main(String args[]) { IsometricRoom r = new IsometricRoom(500, 500); Isometric i = new Isometric(r); i.startGame(); } }