package tests.simple.roomtypes;
import gui.Game;
import level.IsometricRoom;
import sprites.Sprite;
import util.ImageData;
public class Isometric extends Game
{
public Isometric(IsometricRoom r)
{
super(r, false);
ImageData id = util.ImageUtil.loadTexture("/tests/resources/isometric/grassland_tiles.png");
Sprite one = new Sprite(id, 0, 0);
one.setSpriteSheetPosition(16, 42, 1, 0);
Sprite two = new Sprite(id, 1, 0);
two.setSpriteSheetPosition(16, 42, 1, 0);
Sprite three = new Sprite(id, 0, 1);
three.setSpriteSheetPosition(16, 42, 1, 0);
r.addSprite(one);
r.addSprite(two);
r.addSprite(three);
}
public static void main(String args[])
{
IsometricRoom r = new IsometricRoom(500, 500);
Isometric i = new Isometric(r);
i.startGame();
}
}