package tests.simple;
import gui.Game;
import level.Room;
import sprites.Sprite;
import util.ImageData;
import util.ImageUtil;
public class SimpleSpriteSheet extends Game
{
public SimpleSpriteSheet(Room room)
{
super(room, false);
ImageData fox = ImageUtil.loadTexture("/tests/resources/tiled/tiles.png");
Sprite one = new Sprite(fox, 0, 0, 0);
one.setSpriteSheetPosition(2, 2, 0, 0, 1, 1);
Sprite two = new Sprite(fox, 32, 0, 0);
two.setSpriteSheetPosition(2, 2, 1, 1, 1, 1);
Sprite three = new Sprite(fox, 64, 0, 0);
three.setSpriteSheetPosition(2, 2, 1, 0, 1, 1);
room.addSprite(one);
room.addSprite(two);
room.addSprite(three);
}
public static void main(String args[])
{
Room r = new Room(500, 500);
SimpleSpriteSheet g = new SimpleSpriteSheet(r);
g.startGame();
}
}