package tests.simple; import gui.Game; import level.Room; import sprites.Sprite; import util.ImageData; import util.ImageUtil; public class SimpleSpriteSheet extends Game { public SimpleSpriteSheet(Room room) { super(room, false); ImageData fox = ImageUtil.loadTexture("/tests/resources/tiled/tiles.png"); Sprite one = new Sprite(fox, 0, 0, 0); one.setSpriteSheetPosition(2, 2, 0, 0, 1, 1); Sprite two = new Sprite(fox, 32, 0, 0); two.setSpriteSheetPosition(2, 2, 1, 1, 1, 1); Sprite three = new Sprite(fox, 64, 0, 0); three.setSpriteSheetPosition(2, 2, 1, 0, 1, 1); room.addSprite(one); room.addSprite(two); room.addSprite(three); } public static void main(String args[]) { Room r = new Room(500, 500); SimpleSpriteSheet g = new SimpleSpriteSheet(r); g.startGame(); } }