package tests.simple;
import gui.Game;
import level.Room;
import sprites.Sprite;
import util.ImageData;
import util.ImageUtil;
public class SimpleGame extends Game
{
public SimpleGame(Room room)
{
super(room, true);
ImageData foxPNG = ImageUtil.loadTexture("/tests/resources/fox.png");
// ImageData foxGIF = ImageUtil.loadTexture("/tests/resources/fox.gif");
ImageData foxBMP = ImageUtil.loadTexture("/tests/resources/fox.bmp");
ImageData foxJPG = ImageUtil.loadTexture("/tests/resources/fox.jpg");
Sprite one = new Sprite(foxPNG, 0, 0, 0);
// Sprite two = new Sprite(foxGIF, 100, 0, 0);
Sprite three = new Sprite(foxBMP, 200, 0, 0);
Sprite five = new Sprite(foxJPG, 400, 0, 0);
room.addSprite(one);
// room.addSprite(two);
room.addSprite(three);
room.addSprite(five);
}
public static void main(String[] args)
{
System.setProperty("org.lwjgl.util.Debug", "true");
Room r = new Room(500, 500);
SimpleGame g = new SimpleGame(r);
g.startGame();
}
}