package tests.simple.roomtypes; import gui.Game; import level.HexRoom; import level.Type; import sprites.Sprite; import util.ImageData; public class PointedHex extends Game { public PointedHex(HexRoom r) { super(r, true); ImageData one = util.ImageUtil.loadTexture("/tests/resources/hex/pointed/clayHex.png"); Sprite a = new Sprite(one, 0, 0); Sprite b = new Sprite(one, 1, 0); Sprite c = new Sprite(one, 2, 0); Sprite d = new Sprite(one, 0, 1); Sprite e = new Sprite(one, 1, 1); Sprite f = new Sprite(one, 0, 2); Sprite g = new Sprite(one, 1, 2); r.addSprite(a); r.addSprite(b); r.addSprite(c); r.addSprite(d); r.addSprite(e); r.addSprite(f); r.addSprite(g); } public static void main(String args[]) { HexRoom hr = new HexRoom(500, 500, 55, 64, Type.POINTED_HEX); PointedHex fh = new PointedHex(hr); fh.startGame(); } }