package tests.simple.roomtypes;
import gui.Game;
import level.HexRoom;
import level.Type;
import sprites.Sprite;
import util.ImageData;
public class PointedHex extends Game
{
public PointedHex(HexRoom r)
{
super(r, true);
ImageData one = util.ImageUtil.loadTexture("/tests/resources/hex/pointed/clayHex.png");
Sprite a = new Sprite(one, 0, 0);
Sprite b = new Sprite(one, 1, 0);
Sprite c = new Sprite(one, 2, 0);
Sprite d = new Sprite(one, 0, 1);
Sprite e = new Sprite(one, 1, 1);
Sprite f = new Sprite(one, 0, 2);
Sprite g = new Sprite(one, 1, 2);
r.addSprite(a);
r.addSprite(b);
r.addSprite(c);
r.addSprite(d);
r.addSprite(e);
r.addSprite(f);
r.addSprite(g);
}
public static void main(String args[])
{
HexRoom hr = new HexRoom(500, 500, 55, 64, Type.POINTED_HEX);
PointedHex fh = new PointedHex(hr);
fh.startGame();
}
}