package com.arretadogames.pilot.util;
import android.graphics.Color;
import com.arretadogames.pilot.render.PhysicsRect;
import java.util.Random;
/**
* Helper class to perform usual operations
*/
public class Util {
private static final Random r = new Random();
public static int random(int from, int to) {
return from + r.nextInt(to + 1);
}
public static float random(float from, float to) {
return from + r.nextFloat() * to;
}
/**
* Converts a Nano Time to Seconds
*
* @param nanoTime
* Nano Time
* @return float - nano time in seconds
*/
public static float convertToSeconds(float nanoTime) {
return nanoTime / 1000000f;
}
public static float distance(float x, float y, float x2, float y2) {
return (float) Math.sqrt((x - x2) * (x - x2) + (y - y2) * (y - y2));
}
/** Returns an interpoloated color, between <code>a</code> and <code>b</code> */
public static int interpolateColor(int a, int b, float proportion) {
if (proportion < 0)
proportion = 0;
if (proportion > 1)
proportion = 1;
return (Integer) evaluate(proportion, a, b);
}
/**
* Adjusts the alpha of a Java color
*/
public static int adjustColorAlpha(int color, float factor) {
int alpha = Math.round(Color.alpha(color) * factor);
int red = Color.red(color);
int green = Color.green(color);
int blue = Color.blue(color);
return Color.argb(alpha, red, green, blue);
}
public static PhysicsRect convertToSquare(PhysicsRect pRect) {
return new PhysicsRect(Math.max(pRect.width(), pRect.height()), Math.max(pRect.width(), pRect.height()));
}
// public RectF convertToSquare(RectF rect) {
// return new RectF(Math.max(rect.width(), rect.height()), Math.max(rect.width(), rect.height()));
// }
/**
* @credits:
* https://github.com/android/platform_frameworks_base/blob/master/core/java/android/animation/ArgbEvaluator.java
*
* This function returns the calculated in-between value for a color
* given integers that represent the start and end values in the four
* bytes of the 32-bit int. Each channel is separately linearly interpolated
* and the resulting calculated values are recombined into the return value.
*
* @param fraction The fraction from the starting to the ending values
* @param startValue A 32-bit int value representing colors in the
* separate bytes of the parameter
* @param endValue A 32-bit int value representing colors in the
* separate bytes of the parameter
* @return A value that is calculated to be the linearly interpolated
* result, derived by separating the start and end values into separate
* color channels and interpolating each one separately, recombining the
* resulting values in the same way.
*/
public static Object evaluate(float fraction, Object startValue, Object endValue) {
int startInt = (Integer) startValue;
int startA = (startInt >> 24) & 0xff;
int startR = (startInt >> 16) & 0xff;
int startG = (startInt >> 8) & 0xff;
int startB = startInt & 0xff;
int endInt = (Integer) endValue;
int endA = (endInt >> 24) & 0xff;
int endR = (endInt >> 16) & 0xff;
int endG = (endInt >> 8) & 0xff;
int endB = endInt & 0xff;
return (int)((startA + (int)(fraction * (endA - startA))) << 24) |
(int)((startR + (int)(fraction * (endR - startR))) << 16) |
(int)((startG + (int)(fraction * (endG - startG))) << 8) |
(int)((startB + (int)(fraction * (endB - startB))));
}
}