package com.arretadogames.pilot.database; import com.arretadogames.pilot.items.ItemType; import android.content.ContentValues; import android.database.sqlite.SQLiteDatabase; public class StoreInitializeHelper { public static void initializeStore(SQLiteDatabase db) { ContentValues values = new ContentValues(); values.put(GameDatabase.R_ITEM_NAME, "Small Seed Pack"); values.put(GameDatabase.R_ITEM_DESCRIPTION, "A little pack of seeds"); values.put(GameDatabase.R_ITEM_PRICE, 1.0); values.put(GameDatabase.R_ITEM_RES_NAME, "small_bag"); values.put(GameDatabase.R_ITEM_SKU_CODE, "small_seed_pack"); db.insert(GameDatabase.TABLE_REAL_ITEMS, null, values); values.clear(); values.put(GameDatabase.R_ITEM_NAME, "Medium Seed Pack"); values.put(GameDatabase.R_ITEM_DESCRIPTION, "A pack with some seeds"); values.put(GameDatabase.R_ITEM_PRICE, 5.0); values.put(GameDatabase.R_ITEM_RES_NAME, "medium_bag"); values.put(GameDatabase.R_ITEM_SKU_CODE, "medium_seed_pack"); db.insert(GameDatabase.TABLE_REAL_ITEMS, null, values); values.clear(); values.put(GameDatabase.R_ITEM_NAME, "Big Seed Pack"); values.put(GameDatabase.R_ITEM_DESCRIPTION, "A pack with A LOT of seeds"); values.put(GameDatabase.R_ITEM_PRICE, 10.0); values.put(GameDatabase.R_ITEM_RES_NAME, "big_bag"); values.put(GameDatabase.R_ITEM_SKU_CODE, "big_seed_pack"); db.insert(GameDatabase.TABLE_REAL_ITEMS, null, values); values.clear(); // Uncomment when the item is added to the game values.put(GameDatabase.R_ITEM_NAME, ItemType.Coconut.getName()); values.put(GameDatabase.R_ITEM_DESCRIPTION, "Throw at your enemies! HAAAA"); values.put(GameDatabase.R_ITEM_PRICE, 1000); values.put(GameDatabase.R_ITEM_RES_NAME, "coconut_item"); db.insert(GameDatabase.TABLE_DIGITAL_ITEMS, null, values); values.clear(); values.put(GameDatabase.R_ITEM_NAME, ItemType.WaterWalk.getName()); values.put(GameDatabase.R_ITEM_DESCRIPTION, "Be just like Jesus!"); values.put(GameDatabase.R_ITEM_PRICE, 1000); values.put(GameDatabase.R_ITEM_RES_NAME, "waterwalk_item"); db.insert(GameDatabase.TABLE_DIGITAL_ITEMS, null, values); values.clear(); // Uncomment when the item is added to the game values.put(GameDatabase.R_ITEM_NAME, ItemType.Mine.getName()); values.put(GameDatabase.R_ITEM_DESCRIPTION, "I would not step on that..."); values.put(GameDatabase.R_ITEM_PRICE, 1000); values.put(GameDatabase.R_ITEM_RES_NAME, "mine_item"); db.insert(GameDatabase.TABLE_DIGITAL_ITEMS, null, values); values.clear(); // These are the INITIAL Box Items values.put(GameDatabase.R_ITEM_NAME, ItemType.Mine.getName()); db.insert(GameDatabase.TABLE_PLAYER_ITEMS, null, values); values.clear(); values.put(GameDatabase.R_ITEM_NAME, ItemType.Coconut.getName()); db.insert(GameDatabase.TABLE_PLAYER_ITEMS, null, values); values.clear(); values.put(GameDatabase.R_ITEM_NAME, ItemType.WaterWalk.getName()); db.insert(GameDatabase.TABLE_PLAYER_ITEMS, null, values); values.clear(); } }