package com.arretadogames.pilot.database;
import com.arretadogames.pilot.items.ItemType;
import android.content.ContentValues;
import android.database.sqlite.SQLiteDatabase;
public class StoreInitializeHelper {
public static void initializeStore(SQLiteDatabase db) {
ContentValues values = new ContentValues();
values.put(GameDatabase.R_ITEM_NAME, "Small Seed Pack");
values.put(GameDatabase.R_ITEM_DESCRIPTION, "A little pack of seeds");
values.put(GameDatabase.R_ITEM_PRICE, 1.0);
values.put(GameDatabase.R_ITEM_RES_NAME, "small_bag");
values.put(GameDatabase.R_ITEM_SKU_CODE, "small_seed_pack");
db.insert(GameDatabase.TABLE_REAL_ITEMS, null, values);
values.clear();
values.put(GameDatabase.R_ITEM_NAME, "Medium Seed Pack");
values.put(GameDatabase.R_ITEM_DESCRIPTION, "A pack with some seeds");
values.put(GameDatabase.R_ITEM_PRICE, 5.0);
values.put(GameDatabase.R_ITEM_RES_NAME, "medium_bag");
values.put(GameDatabase.R_ITEM_SKU_CODE, "medium_seed_pack");
db.insert(GameDatabase.TABLE_REAL_ITEMS, null, values);
values.clear();
values.put(GameDatabase.R_ITEM_NAME, "Big Seed Pack");
values.put(GameDatabase.R_ITEM_DESCRIPTION, "A pack with A LOT of seeds");
values.put(GameDatabase.R_ITEM_PRICE, 10.0);
values.put(GameDatabase.R_ITEM_RES_NAME, "big_bag");
values.put(GameDatabase.R_ITEM_SKU_CODE, "big_seed_pack");
db.insert(GameDatabase.TABLE_REAL_ITEMS, null, values);
values.clear();
// Uncomment when the item is added to the game
values.put(GameDatabase.R_ITEM_NAME, ItemType.Coconut.getName());
values.put(GameDatabase.R_ITEM_DESCRIPTION, "Throw at your enemies! HAAAA");
values.put(GameDatabase.R_ITEM_PRICE, 1000);
values.put(GameDatabase.R_ITEM_RES_NAME, "coconut_item");
db.insert(GameDatabase.TABLE_DIGITAL_ITEMS, null, values);
values.clear();
values.put(GameDatabase.R_ITEM_NAME, ItemType.WaterWalk.getName());
values.put(GameDatabase.R_ITEM_DESCRIPTION, "Be just like Jesus!");
values.put(GameDatabase.R_ITEM_PRICE, 1000);
values.put(GameDatabase.R_ITEM_RES_NAME, "waterwalk_item");
db.insert(GameDatabase.TABLE_DIGITAL_ITEMS, null, values);
values.clear();
// Uncomment when the item is added to the game
values.put(GameDatabase.R_ITEM_NAME, ItemType.Mine.getName());
values.put(GameDatabase.R_ITEM_DESCRIPTION, "I would not step on that...");
values.put(GameDatabase.R_ITEM_PRICE, 1000);
values.put(GameDatabase.R_ITEM_RES_NAME, "mine_item");
db.insert(GameDatabase.TABLE_DIGITAL_ITEMS, null, values);
values.clear();
// These are the INITIAL Box Items
values.put(GameDatabase.R_ITEM_NAME, ItemType.Mine.getName());
db.insert(GameDatabase.TABLE_PLAYER_ITEMS, null, values);
values.clear();
values.put(GameDatabase.R_ITEM_NAME, ItemType.Coconut.getName());
db.insert(GameDatabase.TABLE_PLAYER_ITEMS, null, values);
values.clear();
values.put(GameDatabase.R_ITEM_NAME, ItemType.WaterWalk.getName());
db.insert(GameDatabase.TABLE_PLAYER_ITEMS, null, values);
values.clear();
}
}