package com.arretadogames.pilot.config; public class GameSettings { public static final float TARGET_WIDTH = 800f; public static final float TARGET_HEIGHT = 480f; public static final float TARGET_FPS = 70f; public static final float PHYSICS_TIMESTEP = 1f/60f; // Use Negative to use Dynamic Time public static final boolean PROFILE_SPEED = false; public static final boolean PROFILE_STEP_SPEED = false; public static final boolean PROFILE_RENDER_SPEED = false; public static final int GROUND_ENTITY_THRESHOLD = 3; // How many points should the ground be blocked public static final boolean SHOW_FPS = false; public static final int FPS_AVG_BUFFER_SIZE = 10; public static final boolean DRAW_PHYSICS = false; public static final boolean USE_CRASHLYTICS = false; public static final boolean ALWAYS_SHOW_FIRE = false; public static final boolean ACTIVATE_FIRE = true; // Should the texture be loaded when they need to be used ? public static final boolean LAZY_LOAD_ENABLED = true; // Bottom-most Y coordinate position that the ground will have, in meters public static final float GROUND_BOTTOM = -10; public static final float DEFAULT_FONT_SIZE = 60; // Dynamic public static float DisplayWidth = -1; public static float DisplayHeight = -1; public static float WidthRatio = 1f; public static float HeightRatio = 1f; public static final float INITIAL_RUN_THRESHOLD = 2.5f; public static final float DASH_MAX_VEL_MULTIPLIER = 1.5f; public static final float AFTER_DASH_DAMPING = 1f / 2f; //LoboGuara public static final float LOBO_MAX_JUMP_VELOCITY = 3.5f; public static final float LOBO_MAX_RUN_VELOCITY = 5f; public static float LOBO_JUMP_ACELERATION = 4.3f; public static float LOBO_RUN_ACELERATION = 0.8f; public static float LOBO_INITIAL_RUN_ACELERATION = 5; public static final float LOBO_TIME_WAITING_FOR_ACT = 6; public static final float LOBO_DASH_DURATION = 1f; //Arara public static final float ARARA_MAX_JUMP_VELOCITY = 4; public static final float ARARA_MAX_RUN_VELOCITY = 4f; public static float ARARA_JUMP_ACELERATION = 3.5f; public static float ARARA_RUN_ACELERATION = 0.4f; public static float ARARA_INITIAL_RUN_ACELERATION = 4; public static final float ARARA_TIME_WAITING_FOR_ACT = 6; public static final float ARARA_DASH_DURATION = 0.8f; //Tatu public static final float TATU_MAX_JUMP_VELOCITY = 2f; public static final float TATU_MAX_RUN_VELOCITY = 4.5f; public static float TATU_JUMP_ACELERATION = 3.5f; public static float TATU_RUN_ACELERATION = 0.85f; public static float TATU_INITIAL_RUN_ACELERATION = 4; public static final float TATU_TIME_WAITING_FOR_ACT = 6; public static final float TATU_DASH_DURATION = 0.9f; //Macaco public static final float MACACO_MAX_JUMP_VELOCITY = 8; public static final float MACACO_MAX_RUN_VELOCITY = 4f; public static float MACACO_JUMP_ACELERATION = 5.5f; public static float MACACO_RUN_ACELERATION = 0.7f; public static float MACACO_INITIAL_RUN_ACELERATION = 4f; public static final float MACACO_TIME_WAITING_FOR_ACT = 6; public static final float MACACO_DASH_DURATION = 0.5f; }