/**
* Copyright (c) Lambda Innovation, 2013-2016
* This file is part of the AcademyCraft mod.
* https://github.com/LambdaInnovation/AcademyCraft
* Licensed under GPLv3, see project root for more information.
*/
package cn.academy.vanilla.meltdowner.entity;
import cn.academy.core.client.ACRenderingHelper;
import cn.academy.core.client.render.ray.RendererRayComposite;
import cn.academy.core.entity.EntityRayBase;
import cn.academy.vanilla.meltdowner.client.render.MdParticleFactory;
import cn.lambdalib.annoreg.core.Registrant;
import cn.lambdalib.annoreg.mc.RegEntity;
import cn.lambdalib.particle.Particle;
import cn.lambdalib.util.generic.RandUtils;
import cn.lambdalib.util.generic.VecUtils;
import cn.lambdalib.util.helper.Motion3D;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.Vec3;
/**
* @author WeAthFolD
*/
@SideOnly(Side.CLIENT)
@Registrant
@RegEntity(clientOnly = true)
@RegEntity.HasRender
public class EntityMineRayBasic extends EntityRayBase {
@RegEntity.Render
public static BasicMineRayRender renderer;
public EntityMineRayBasic(EntityPlayer _player) {
super(_player);
this.blendInTime = 200;
this.blendOutTime = 400;
this.life = 233333;
this.length = 15.0;
}
@Override
public void onUpdate() {
super.onUpdate();
EntityPlayer player = getPlayer();
Vec3 end = new Motion3D(player, true).move(15).getPosVec();
this.setFromTo(player.posX, player.posY + (ACRenderingHelper.isThePlayer(player) ? 0 : 1.6), player.posZ, end.xCoord, end.yCoord, end.zCoord);
if(RandUtils.nextDouble() < 0.5) {
Particle p = MdParticleFactory.INSTANCE.next(worldObj,
new Motion3D(this, true).move(RandUtils.ranged(0, 10)).getPosVec(),
VecUtils.vec(RandUtils.ranged(-.03, .03), RandUtils.ranged(-.03, .03), RandUtils.ranged(-.03, .03)));
worldObj.spawnEntityInWorld(p);
}
}
public static class BasicMineRayRender extends RendererRayComposite {
public BasicMineRayRender() {
super("mdray_small");
this.cylinderIn.width = 0.03;
this.cylinderIn.color.setColor4i(216, 248, 216, 230);
this.cylinderOut.width = 0.045;
this.cylinderOut.color.setColor4i(106, 242, 106, 50);
this.glow.width = 0.3;
this.glow.color.a = 0.5;
}
}
}