/**
* Copyright (c) Lambda Innovation, 2013-2016
* This file is part of the AcademyCraft mod.
* https://github.com/LambdaInnovation/AcademyCraft
* Licensed under GPLv3, see project root for more information.
*/
package cn.academy.energy.client.render.block;
import cn.academy.core.Resources;
import cn.academy.energy.block.TileMatrix;
import cn.lambdalib.multiblock.RenderBlockMulti;
import cn.lambdalib.util.client.RenderUtils;
import cn.lambdalib.util.helper.GameTimer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.IModelCustom;
import org.lwjgl.opengl.GL11;
/**
* @author WeAthFolD
*
*/
public class RenderMatrix extends RenderBlockMulti {
IModelCustom model;
ResourceLocation texture;
public RenderMatrix() {
model = Resources.getModel("matrix");
texture = Resources.getTexture("models/matrix");
}
@Override
public void drawAtOrigin(TileEntity te) {
TileMatrix matrix = (TileMatrix) te;
GL11.glPushMatrix();
RenderUtils.loadTexture(texture);
drawBase(matrix);
drawShields(matrix);
GL11.glPopMatrix();
}
private void drawBase(TileMatrix mat) {
model.renderPart("Main");
model.renderPart("Core");
}
private void drawShields(TileMatrix mat) {
int plateCount = mat.plateCount == 3 ? 3 : 0;
long time = GameTimer.getTime();
double dtheta = 360.0 / plateCount, phase = (time / 20.0) % 360;
double htPhaseOff = 40.0;
for(int i = 0; i < plateCount; ++i) {
GL11.glPushMatrix();
double floatHeight = 0.1;
GL11.glTranslated(0, floatHeight * Math.sin(time / 900.0 + htPhaseOff * i), 0);
GL11.glRotated(phase + dtheta * i, 0, 1, 0);
model.renderPart("Shield");
GL11.glPopMatrix();
}
}
}