package cn.academy.core.entity; import net.minecraft.entity.Entity; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.World; /** * Entities that are only spawned in client and is not persistent. Used to reduce syntax overhead. * @author WeAthFolD */ public class LocalEntity extends Entity { public LocalEntity(World world) { super(world); } @Override protected void entityInit() {} @Override protected void readEntityFromNBT(NBTTagCompound tag) { setDead(); } @Override protected void writeEntityToNBT(NBTTagCompound tag) { } }