/////////////////////////////////////////////////////////////////////////////// // Copyright (c) 2001, Eric D. Friedman All Rights Reserved. // Copyright (c) 2009, Rob Eden All Rights Reserved. // Copyright (c) 2009, Jeff Randall All Rights Reserved. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. /////////////////////////////////////////////////////////////////////////////// package gnu.trove.iterator; /** * Implements all iterator functions for the hashed object set. * Subclasses may override objectAtIndex to vary the object * returned by calls to next() (e.g. for values, and Map.Entry * objects). * <p/> * <p> Note that iteration is fastest if you forego the calls to * <tt>hasNext</tt> in favor of checking the size of the structure * yourself and then call next() that many times: * <p/> * <pre> * Iterator i = collection.iterator(); * for (int size = collection.size(); size-- > 0;) { * Object o = i.next(); * } * </pre> * <p/> * <p>You may, of course, use the hasNext(), next() idiom too if * you aren't in a performance critical spot.</p> */ public interface TPrimitiveIterator extends TIterator { /** * Returns true if the iterator can be advanced past its current * location. * * @return a <code>boolean</code> value */ public boolean hasNext(); /** * Removes the last entry returned by the iterator. * Invoking this method more than once for a single entry * will leave the underlying data structure in a confused * state. */ public void remove(); } // TPrimitiveIterator