package com.jonathan.survivor.utils;
import com.badlogic.gdx.audio.Music;
public class MusicUtils
{
/** Stores the amount it takes for music to fade out when the fadeOut(Music):void method is called. */
public static final float FADE_OUT_TIME = 2f;
/** Stores the time of the application when Music instance passed to fadeOut() has started fading out. */
private static float fadeOutStart;
/** Fades out the given music in 'MusicUtils.FADE_OUT_TIME' seconds. Note: Only one Music instance can fade out at a time. */
public static void fadeOut(Music music)
{
}
}