package com.jonathan.survivor.managers;
import com.badlogic.gdx.utils.Pool;
import com.jonathan.survivor.entity.Earthquake;
/*
* The pool used by the GameObjectManager to store and create Earthquake instance for zombies to fire in COMBAT mode.
*/
public class EarthquakePool extends Pool<Earthquake>
{
/** Called when a new Earthquake must be created inside the pool. */
@Override
protected Earthquake newObject()
{
//Returns a new Earthquake placed at bottom-center position (0,0).
return new Earthquake();
}
}