/****************************************************************************** * Spine Runtime Software License - Version 1.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms in whole or in part, with * or without modification, are permitted provided that the following conditions * are met: * * 1. A Spine Essential, Professional, Enterprise, or Education License must * be purchased from Esoteric Software and the license must remain valid: * http://esotericsoftware.com/ * 2. Redistributions of source code must retain this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer. * 3. Redistributions in binary form must reproduce this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer, in the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ package com.esotericsoftware.spine; import com.badlogic.gdx.utils.ObjectFloatMap; /** Stores mixing times between animations. */ public class AnimationStateData { private final SkeletonData skeletonData; final ObjectFloatMap<Key> animationToMixTime = new ObjectFloatMap(); final Key tempKey = new Key(); float defaultMix; public AnimationStateData (SkeletonData skeletonData) { this.skeletonData = skeletonData; } public SkeletonData getSkeletonData () { return skeletonData; } public void setMix (String fromName, String toName, float duration) { Animation from = skeletonData.findAnimation(fromName); if (from == null) throw new IllegalArgumentException("Animation not found: " + fromName); Animation to = skeletonData.findAnimation(toName); if (to == null) throw new IllegalArgumentException("Animation not found: " + toName); setMix(from, to, duration); } public void setMix (Animation from, Animation to, float duration) { if (from == null) throw new IllegalArgumentException("from cannot be null."); if (to == null) throw new IllegalArgumentException("to cannot be null."); Key key = new Key(); key.a1 = from; key.a2 = to; animationToMixTime.put(key, duration); } public float getMix (Animation from, Animation to) { tempKey.a1 = from; tempKey.a2 = to; float time = animationToMixTime.get(tempKey, Float.MIN_VALUE); if (time == Float.MIN_VALUE) return defaultMix; return time; } public float getDefaultMix () { return defaultMix; } public void setDefaultMix (float defaultMix) { this.defaultMix = defaultMix; } static class Key { Animation a1, a2; public int hashCode () { return 31 * (31 + a1.hashCode()) + a2.hashCode(); } public boolean equals (Object obj) { if (this == obj) return true; if (obj == null) return false; Key other = (Key)obj; if (a1 == null) { if (other.a1 != null) return false; } else if (!a1.equals(other.a1)) return false; if (a2 == null) { if (other.a2 != null) return false; } else if (!a2.equals(other.a2)) return false; return true; } } }