package com.jonathan.survivor.inventory; import com.badlogic.gdx.graphics.g2d.Sprite; import com.jonathan.survivor.Assets; public class Iron extends Craftable { /** Stores the properties of the Iron item. */ private static final String NAME = "Iron"; private static final String DESCRIPTION = "Basic tool of survival"; private static final String ITEM_ATTACHMENT_NAME = "Iron"; /** Creates a Iron item that can be displayed in an inventory slot. */ public Iron() { super(NAME, DESCRIPTION); //Sets the name of the attachment in Spine that will display the wood as an item in the world. setItemAttachment(ITEM_ATTACHMENT_NAME); } }