package com.jonathan.survivor.inventory;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.jonathan.survivor.Assets;
public class Iron extends Craftable
{
/** Stores the properties of the Iron item. */
private static final String NAME = "Iron";
private static final String DESCRIPTION = "Basic tool of survival";
private static final String ITEM_ATTACHMENT_NAME = "Iron";
/** Creates a Iron item that can be displayed in an inventory slot. */
public Iron()
{
super(NAME, DESCRIPTION);
//Sets the name of the attachment in Spine that will display the wood as an item in the world.
setItemAttachment(ITEM_ATTACHMENT_NAME);
}
}