package com.jonathan.survivor.inventory;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.jonathan.survivor.Assets;
public class Water extends Craftable
{
/** Stores the properties of the Water item. */
private static final String NAME = "Water";
private static final String DESCRIPTION = "Basic resource for survival";
private static final String ITEM_ATTACHMENT_NAME = "Water";
/** Creates a Water item that can be displayed in an inventory slot. */
public Water()
{
super(NAME, DESCRIPTION);
//Sets the name of the attachment in Spine that will display the wood as an item in the world.
setItemAttachment(ITEM_ATTACHMENT_NAME);
}
}