package com.jonathan.survivor.managers;
import com.badlogic.gdx.utils.Pool;
import com.jonathan.survivor.entity.Zombie;
class ZombiePool extends Pool<Zombie>
{
/** Called when no free objects are available in the pool, and a new one must be created. */
@Override
public Zombie newObject()
{
//Create and return a new zombie whose bottom-center is positioned at (0,0).
return new Zombie();
}
}