package com.jonathan.survivor.inventory; import com.badlogic.gdx.graphics.g2d.Sprite; import com.jonathan.survivor.Assets; import com.jonathan.survivor.entity.Tree; public class Rifle extends RangedWeapon { /** Stores the properties of the axe. */ public static final String NAME = "Rifle"; public static final String DESCRIPTION = "A weapon for the mightiest of hunters"; public static final float DAMAGE = 70; public static final float RANGE = 15f; public static final float CHARGE_TIME = 2.2f; public static final String WEAPON_ATTACHMENT_NAME = "Rifle"; //Stores the name of the image placed on the player in Spine which displays the Rifle. /** Creates an axe. */ public Rifle() { super(NAME, DESCRIPTION, DAMAGE, RANGE, CHARGE_TIME); //Sets the attachment name of the axe. This is the image on the player in Spine which displays the axe. setWeaponAttachment(WEAPON_ATTACHMENT_NAME); } }