/***********************************************************************************************************************
* Copyright (C) 2010-2013 by the Stratosphere project (http://stratosphere.eu)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
* an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
**********************************************************************************************************************/
package eu.stratosphere.test.iterative.nephele.customdanglingpagerank;
import eu.stratosphere.api.common.io.DelimitedInputFormat;
import eu.stratosphere.test.iterative.nephele.customdanglingpagerank.types.VertexWithAdjacencyList;
import eu.stratosphere.test.iterative.nephele.danglingpagerank.AsciiLongArrayView;
public class CustomImprovedAdjacencyListInputFormat extends DelimitedInputFormat<VertexWithAdjacencyList> {
private static final long serialVersionUID = 1L;
private final AsciiLongArrayView arrayView = new AsciiLongArrayView();
@Override
public VertexWithAdjacencyList readRecord(VertexWithAdjacencyList target, byte[] bytes, int offset, int numBytes) {
if (numBytes == 0) {
return null;
}
arrayView.set(bytes, offset, numBytes);
long[] list = target.getTargets();
try {
int pos = 0;
while (arrayView.next()) {
if (pos == 0) {
target.setVertexID(arrayView.element());
} else {
if (list.length <= pos - 1) {
list = new long[list.length < 16 ? 16 : list.length * 2];
target.setTargets(list);
}
list[pos - 1] = arrayView.element();
}
pos++;
}
target.setNumTargets(pos - 1);
} catch (RuntimeException e) {
throw new RuntimeException("Error parsing: " + arrayView.toString(), e);
}
return target;
}
}