/*********************************************************************************************************************** * Copyright (C) 2010-2013 by the Stratosphere project (http://stratosphere.eu) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. **********************************************************************************************************************/ package eu.stratosphere.test.iterative.nephele.customdanglingpagerank; import eu.stratosphere.api.common.io.DelimitedInputFormat; import eu.stratosphere.test.iterative.nephele.customdanglingpagerank.types.VertexWithAdjacencyList; import eu.stratosphere.test.iterative.nephele.danglingpagerank.AsciiLongArrayView; public class CustomImprovedAdjacencyListInputFormat extends DelimitedInputFormat<VertexWithAdjacencyList> { private static final long serialVersionUID = 1L; private final AsciiLongArrayView arrayView = new AsciiLongArrayView(); @Override public VertexWithAdjacencyList readRecord(VertexWithAdjacencyList target, byte[] bytes, int offset, int numBytes) { if (numBytes == 0) { return null; } arrayView.set(bytes, offset, numBytes); long[] list = target.getTargets(); try { int pos = 0; while (arrayView.next()) { if (pos == 0) { target.setVertexID(arrayView.element()); } else { if (list.length <= pos - 1) { list = new long[list.length < 16 ? 16 : list.length * 2]; target.setTargets(list); } list[pos - 1] = arrayView.element(); } pos++; } target.setNumTargets(pos - 1); } catch (RuntimeException e) { throw new RuntimeException("Error parsing: " + arrayView.toString(), e); } return target; } }