/*********************************************************************************************************************** * Copyright (C) 2010-2013 by the Stratosphere project (http://stratosphere.eu) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. **********************************************************************************************************************/ package eu.stratosphere.nephele.jobmanager.splitassigner; import eu.stratosphere.core.io.InputSplit; import eu.stratosphere.nephele.executiongraph.ExecutionGroupVertex; import eu.stratosphere.nephele.executiongraph.ExecutionVertex; /** * The input split assigner interface must be implemented by every component which is supposed to dynamically offer * input splits to the input vertices of a job at runtime. * */ public interface InputSplitAssigner { /** * Registers an input vertex with the input split assigner. * * @param groupVertex * the input vertex to register */ void registerGroupVertex(ExecutionGroupVertex groupVertex); /** * Unregisters an input vertex from the input split assigner. All resources allocated to the input vertex are freed * as part of this operation. * * @param groupVertex * the input vertex to unregister */ void unregisterGroupVertex(ExecutionGroupVertex groupVertex); /** * Returns the next input split that shall be consumed by the given input vertex. * * @param vertex * the vertex for which the next input split to be consumed shall be determined * @return the next input split to be consumed or <code>null</code> if no more splits shall be consumed by the given * vertex */ InputSplit getNextInputSplit(ExecutionVertex vertex); }