/*********************************************************************************************************************** * Copyright (C) 2010-2013 by the Stratosphere project (http://stratosphere.eu) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the * specific language governing permissions and limitations under the License. **********************************************************************************************************************/ package eu.stratosphere.nephele.jobgraph; import eu.stratosphere.runtime.io.channels.ChannelType; /** * Objects of this class represent edges in the user's job graph. * The edges can be annotated by a specific channel and compression level. * */ public class JobEdge { /** * The channel type to be used for the resulting channel. */ private final ChannelType channelType; /** * The vertex connected to this edge. */ private final AbstractJobVertex connectedVertex; /** * The index of the consuming task's input gate. */ private final int indexOfInputGate; /** * The distribution pattern that should be used for this job edge. */ private final DistributionPattern distributionPattern; /** * Constructs a new job edge. * * @param connectedVertex * the vertex this edge should connect to * @param channelType * the channel type this edge should be translated to at runtime * @param compressionLevel * the compression level the corresponding channel should have at runtime * @param indexOfInputGate * index of the consuming task's input gate that this edge connects to */ public JobEdge(final AbstractJobVertex connectedVertex, final ChannelType channelType, final int indexOfInputGate, final DistributionPattern distributionPattern) { this.connectedVertex = connectedVertex; this.channelType = channelType; this.indexOfInputGate = indexOfInputGate; this.distributionPattern = distributionPattern; } /** * Returns the channel type assigned to this edge. * * @return the channel type assigned to this edge */ public ChannelType getChannelType() { return this.channelType; } /** * Returns the vertex this edge is connected to. * * @return the vertex this edge is connected to */ public AbstractJobVertex getConnectedVertex() { return this.connectedVertex; } /** * Returns the index of the consuming task's input gate that this edge connects to. * * @return the index of the consuming task's input gate that this edge connects to */ public int getIndexOfInputGate() { return this.indexOfInputGate; } /** * Returns the distribution pattern used for this edge. * * @return */ public DistributionPattern getDistributionPattern(){ return this.distributionPattern; } }