/* * @(#)MouseEvent.java 1.34 06/10/10 * * Copyright 1990-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). * * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. * */ package java.awt.event; import java.awt.Component; import java.awt.GraphicsEnvironment; import java.awt.Point; import java.awt.Toolkit; import java.io.IOException; import java.io.ObjectInputStream; /** * An event which indicates that a mouse action occurred in a component. * A mouse action is considered to occur in a particular component if and only * if the mouse cursor is over the unobscured part of the component's bounds * when the action happens. * Component bounds can be obscurred by the visible component's children or by a * menu or by a top-level window. * This event is used both for mouse events (click, enter, exit) and mouse * motion events (moves and drags). * <P> * This low-level event is generated by a component object for: * <ul> * <li>Mouse Events * <ul> * <li>a mouse button is pressed * <li>a mouse button is released * <li>a mouse button is clicked (pressed and released) * <li>the mouse cursor enters the unobscured part of component's geometry * <li>the mouse cursor exits the unobscured part of component's geometry * </ul> * <li> Mouse Motion Events * <ul> * <li>the mouse is moved * <li>the mouse is dragged * </ul> * </ul> * <P> * A <code>MouseEvent</code> object is passed to every * <code>MouseListener</code> * or <code>MouseAdapter</code> object which is registered to receive * the "interesting" mouse events using the component's * <code>addMouseListener</code> method. * (<code>MouseAdapter</code> objects implement the * <code>MouseListener</code> interface.) Each such listener object * gets a <code>MouseEvent</code> containing the mouse event. * <P> * A <code>MouseEvent</code> object is also passed to every * <code>MouseMotionListener</code> or * <code>MouseMotionAdapter</code> object which is registered to receive * mouse motion events using the component's * <code>addMouseMotionListener</code> * method. (<code>MouseMotionAdapter</code> objects implement the * <code>MouseMotionListener</code> interface.) Each such listener object * gets a <code>MouseEvent</code> containing the mouse motion event. * <P> * When a mouse button is clicked, events are generated and sent to the * registered <code>MouseListener</code>s. * The state of modal keys can be retrieved using {@link InputEvent#getModifiers} * and {@link InputEvent#getModifiersEx}. * The button mask returned by {@link InputEvent#getModifiers} reflects * only the button that changed state, not the current state of all buttons. * To get state of all buttons use {@link InputEvent#getModifiersEx} instead. * The button which has changed state is returned by {@link MouseEvent#getButton} * <P> * For example, if the first mouse button is pressed, events are sent in the * following order: * <PRE> * <b >id </b > <b >modifiers </b > <b >button </b > * <code>MOUSE_PRESSED</code>: <code>BUTTON1_MASK</code> <code>BUTTON1</code> * <code>MOUSE_RELEASED</code>: <code>BUTTON1_MASK</code> <code>BUTTON1</code> * <code>MOUSE_CLICKED</code>: <code>BUTTON1_MASK</code> <code>BUTTON1</code> * </PRE> * When multiple mouse buttons are pressed, each press, release, and click * results in a separate event. * <P> * For example, if the user presses <b>button 1</b> followed by * <b>button 2</b>, and then releases them in the same order, * the following sequence of events is generated: * <PRE> * <b >id </b > <b >modifiers </b > <b >button </b > * <code>MOUSE_PRESSED</code>: <code>BUTTON1_MASK</code> <code>BUTTON1</code> * <code>MOUSE_PRESSED</code>: <code>BUTTON2_MASK</code> <code>BUTTON2</code> * <code>MOUSE_RELEASED</code>: <code>BUTTON1_MASK</code> <code>BUTTON1</code> * <code>MOUSE_CLICKED</code>: <code>BUTTON1_MASK</code> <code>BUTTON1</code> * <code>MOUSE_RELEASED</code>: <code>BUTTON2_MASK</code> <code>BUTTON2</code> * <code>MOUSE_CLICKED</code>: <code>BUTTON2_MASK</code> <code>BUTTON2</code> * </PRE> * If <b>button 2</b> is released first, the * <code>MOUSE_RELEASED</code>/<code>MOUSE_CLICKED</code> pair * for <code>BUTTON2_MASK</code> arrives first, * followed by the pair for <code>BUTTON1_MASK</code>. * <p> * * <code>MOUSE_DRAGGED</code> events are delivered to the <code>Component</code> * in which the mouse button was pressed until the mouse button is released * (regardless of whether the mouse position is within the bounds of the * <code>Component</code>). Due to platform-dependent Drag&Drop implementations, * <code>MOUSE_DRAGGED</code> events may not be delivered during a native * Drag&Drop operation. * * In a multi-screen environment mouse drag events are delivered to the * <code>Component</code> even if the mouse position is outside the bounds of the * <code>GraphicsConfiguration</code> associated with that * <code>Component</code>. However, the reported position for mouse drag events * in this case may differ from the actual mouse position: * <ul> * <li>In a multi-screen environment without a virtual device: * <br> * The reported coordinates for mouse drag events are clipped to fit within the * bounds of the <code>GraphicsConfiguration</code> associated with * the <code>Component</code>. * <li>In a multi-screen environment with a virtual device: * <br> * The reported coordinates for mouse drag events are clipped to fit within the * bounds of the virtual device associated with the <code>Component</code>. * </ul> * * @author Carl Quinn * 1.21 02/20/02 * * @see MouseAdapter * @see MouseListener * @see MouseMotionAdapter * @see MouseMotionListener * @see MouseWheelListener * @see <a href="http://java.sun.com/docs/books/tutorial/post1.0/ui/mouselistener.html">Tutorial: Writing a Mouse Listener</a> * @see <a href="http://java.sun.com/docs/books/tutorial/post1.0/ui/mousemotionlistener.html">Tutorial: Writing a Mouse Motion Listener</a> * @see <a href="http://www.awl.com/cp/javaseries/jcl1_2.html">Reference: The Java Class Libraries (update file)</a> * * @since 1.1 */ public class MouseEvent extends InputEvent { /** * The first number in the range of ids used for mouse events. */ public static final int MOUSE_FIRST = 500; /** * The last number in the range of ids used for mouse events. */ public static final int MOUSE_LAST = 507; /** * The "mouse clicked" event. This <code>MouseEvent</code> * occurs when a mouse button is pressed and released. */ public static final int MOUSE_CLICKED = MOUSE_FIRST; /** * The "mouse pressed" event. This <code>MouseEvent</code> * occurs when a mouse button is pushed down. */ public static final int MOUSE_PRESSED = 1 + MOUSE_FIRST; //Event.MOUSE_DOWN /** * The "mouse released" event. This <code>MouseEvent</code> * occurs when a mouse button is let up. */ public static final int MOUSE_RELEASED = 2 + MOUSE_FIRST; //Event.MOUSE_UP /** * The "mouse moved" event. This <code>MouseMotionEvent</code> * occurs when the mouse position changes. */ public static final int MOUSE_MOVED = 3 + MOUSE_FIRST; //Event.MOUSE_MOVE /** * The "mouse entered" event. This <code>MouseEvent</code> * occurs when the mouse cursor enters the unobscured part of component's * geometry. */ public static final int MOUSE_ENTERED = 4 + MOUSE_FIRST; //Event.MOUSE_ENTER /** * The "mouse exited" event. This <code>MouseEvent</code> * occurs when the mouse cursor exits the unobscured part of component's * geometry. */ public static final int MOUSE_EXITED = 5 + MOUSE_FIRST; //Event.MOUSE_EXIT /** * Indicates no mouse buttons; used by {@link #getButton}. * @since 1.4 */ public static final int NOBUTTON = 0; /** * Indicates mouse button #1; used by {@link #getButton}. * @since 1.4 */ public static final int BUTTON1 = 1; /** * Indicates mouse button #2; used by {@link #getButton}. * @since 1.4 */ public static final int BUTTON2 = 2; /** * Indicates mouse button #3; used by {@link #getButton}. * @since 1.4 */ public static final int BUTTON3 = 3; /** * The "mouse dragged" event. This <code>MouseMotionEvent</code> * occurs when the mouse position changes while a mouse button is pressed. */ public static final int MOUSE_DRAGGED = 6 + MOUSE_FIRST; //Event.MOUSE_DRAG /** * The "mouse wheel" event. This is the only <code>MouseWheelEvent</code>. * It occurs when a mouse equipped with a wheel has its wheel rotated. * @since 1.4 */ public static final int MOUSE_WHEEL = 7 + MOUSE_FIRST; //Event.MOUSE_WHEEL /** * The mouse event's x coordinate. * The x value is relative to the component that fired the event. * * @serial * @see #getX() */ int x; /** * The mouse event's y coordinate. * The y value is relative to the component that fired the event. * * @serial * @see #getY() */ int y; /** * Indicates the number of quick consecutive clicks of * a mouse button. * clickCount will be valid for only three mouse events :<BR> * <code>MOUSE_CLICKED</code>, * <code>MOUSE_PRESSED</code> and * <code>MOUSE_RELEASED</code>. * For the above, the <code>clickCount</code> will be at least 1. * For all other events the count will be 0. * * @serial * @see #getClickCount(). */ int clickCount; /** * Indicates which, if any, of the mouse buttons has changed state. * * The only legal values are the following constants: * <code>NOBUTTON</code>, * <code>BUTTON1</code>, * <code>BUTTON2</code> or * <code>BUTTON3</code>. * @serial * @see #getButton(). */ int button; /** * A property used to indicate whether a Popup Menu * should appear with a certain gestures. * If <code>popupTrigger</code> = <code>false</code>, * no popup menu should appear. If it is <code>true</code> * then a popup menu should appear. * * @serial * @see java.awt.PopupMenu * @see #isPopupTrigger() */ boolean popupTrigger = false; /* * JDK 1.1 serialVersionUID */ private static final long serialVersionUID = -991214153494842848L; /** * Constructs a <code>MouseEvent</code> object with the * specified source component, * type, modifiers, coordinates, and click count. * <p>Note that passing in an invalid <code>id</code> results in * unspecified behavior. * * @param source the <code>Component</code> that originated the event * @param id the integer that identifies the event * @param when a long int that gives the time the event occurred * @param modifiers the modifier keys down during event (e.g. shift, ctrl, * alt, meta) * Either extended _DOWN_MASK or old _MASK modifiers * should be used, but both models should not be mixed * in one event. Use of the extended modifiers is * preferred. * @param x the horizontal x coordinate for the mouse location * @param y the vertical y coordinate for the mouse location * @param clickCount the number of mouse clicks associated with event * @param popupTrigger a boolean, true if this event is a trigger for a * popup menu * @param button which of the mouse buttons has changed state. * <code>NOBUTTON</code>, * <code>BUTTON1</code>, * <code>BUTTON2</code> or * <code>BUTTON3</code>. * @exception IllegalArgumentException if if an invalid <code>button</code> * value is passed in. * @since 1.4 */ public MouseEvent(Component source, int id, long when, int modifiers, int x, int y, int clickCount, boolean popupTrigger, int button) { super(source, id, when, modifiers); if (button < NOBUTTON || button >BUTTON3) { throw new IllegalArgumentException("Invalid button value"); } this.x = x; this.y = y; this.clickCount = clickCount; this.popupTrigger = popupTrigger; this.button = button; if ((getModifiers() != 0) && (getModifiersEx() == 0)) { setNewModifiers(); } else if ((getModifiers() == 0) && (getModifiersEx() != 0 || button != NOBUTTON)) { setOldModifiers(); } } /** * Constructs a <code>MouseEvent</code> object with the * specified source component, * type, modifiers, coordinates, and click count. * <p>Note that passing in an invalid <code>id</code> results in * unspecified behavior. * * @param source the <code>Component</code> that originated the event * @param id the integer that identifies the event * @param when a long int that gives the time the event occurred * @param modifiers the modifier keys down during event (e.g. shift, ctrl, * alt, meta) * Either extended _DOWN_MASK or old _MASK modifiers * should be used, but both models should not be mixed * in one event. Use of the extended modifiers is * preferred. * @param x the horizontal x coordinate for the mouse location * @param y the vertical y coordinate for the mouse location * @param clickCount the number of mouse clicks associated with event * @param popupTrigger a boolean, true if this event is a trigger for a * popup menu */ public MouseEvent(Component source, int id, long when, int modifiers, int x, int y, int clickCount, boolean popupTrigger) { this(source, id, when, modifiers, x, y, clickCount, popupTrigger, NOBUTTON); //super(source, id, when, modifiers); //this.x = x; //this.y = y; //this.clickCount = clickCount; //this.popupTrigger = popupTrigger; } /** * Returns the horizontal x position of the event relative to the * source component. * * @return x an integer indicating horizontal position relative to * the component */ public int getX() { return x; } /** * Returns the vertical y position of the event relative to the * source component. * * @return y an integer indicating vertical position relative to * the component */ public int getY() { return y; } /** * Returns the x,y position of the event relative to the source component. * * @return a <code>Point</code> object containing the x and y coordinates * relative to the source component * */ public Point getPoint() { int x; int y; synchronized (this) { x = this.x; y = this.y; } return new Point(x, y); } /** * Translates the event's coordinates to a new position * by adding specified <code>x</code> (horizontal) and <code>y</code> * (vertical) offsets. * * @param x the horizontal x value to add to the current x * coordinate position * @param y the vertical y value to add to the current y coordinate position */ public synchronized void translatePoint(int x, int y) { this.x += x; this.y += y; } /** * Returns the number of mouse clicks associated with this event. * * @return integer value for the number of clicks */ public int getClickCount() { return clickCount; } /** * Returns which, if any, of the mouse buttons has changed state. * * @returns one of the following constants: * <code>NOBUTTON</code>, * <code>BUTTON1</code>, * <code>BUTTON2</code> or * <code>BUTTON3</code>. * @since 1.4 */ public int getButton() { return button; } /** * Returns whether or not this mouse event is the popup menu * trigger event for the platform. * <p><b>Note</b>: Popup menus are triggered differently * on different systems. Therefore, <code>isPopupTrigger</code> * should be checked in both <code>mousePressed</code> * and <code>mouseReleased</code> * for proper cross-platform functionality. * * @return boolean, true if this event is the popup menu trigger * for this platform */ public boolean isPopupTrigger() { return popupTrigger; } /** * Returns a String describing the modifier keys and mouse buttons * that were down during the event, such as "Shift", or "Ctrl+Shift". * These strings can be localized by changing the awt.properties file. * * @param modifiers a modifier mask describing the modifier keys and * mouse buttons that were down during the event * @return string a text description of the combination of modifier * keys and mouse buttons that were down during the event * @since 1.4 */ public static String getMouseModifiersText(int modifiers) { StringBuffer buf = new StringBuffer(); if ((modifiers & InputEvent.ALT_MASK) != 0) { buf.append(Toolkit.getProperty("AWT.alt", "Alt")); buf.append("+"); } if ((modifiers & InputEvent.META_MASK) != 0) { buf.append(Toolkit.getProperty("AWT.meta", "Meta")); buf.append("+"); } if ((modifiers & InputEvent.CTRL_MASK) != 0) { buf.append(Toolkit.getProperty("AWT.control", "Ctrl")); buf.append("+"); } if ((modifiers & InputEvent.SHIFT_MASK) != 0) { buf.append(Toolkit.getProperty("AWT.shift", "Shift")); buf.append("+"); } if ((modifiers & InputEvent.ALT_GRAPH_MASK) != 0) { buf.append(Toolkit.getProperty("AWT.altGraph", "Alt Graph")); buf.append("+"); } if ((modifiers & InputEvent.BUTTON1_MASK) != 0) { buf.append(Toolkit.getProperty("AWT.button1", "Button1")); buf.append("+"); } if ((modifiers & InputEvent.BUTTON2_MASK) != 0) { buf.append(Toolkit.getProperty("AWT.button2", "Button2")); buf.append("+"); } if ((modifiers & InputEvent.BUTTON3_MASK) != 0) { buf.append(Toolkit.getProperty("AWT.button3", "Button3")); buf.append("+"); } if (buf.length() > 0) { buf.setLength(buf.length()-1); // remove trailing '+' } return buf.toString(); } /** * Returns a parameter string identifying this event. * This method is useful for event-logging and for debugging. * * @return a string identifying the event and its attributes */ public String paramString() { String str; switch (id) { case MOUSE_PRESSED: str = "MOUSE_PRESSED"; break; case MOUSE_RELEASED: str = "MOUSE_RELEASED"; break; case MOUSE_CLICKED: str = "MOUSE_CLICKED"; break; case MOUSE_ENTERED: str = "MOUSE_ENTERED"; break; case MOUSE_EXITED: str = "MOUSE_EXITED"; break; case MOUSE_MOVED: str = "MOUSE_MOVED"; break; case MOUSE_DRAGGED: str = "MOUSE_DRAGGED"; break; case MOUSE_WHEEL: str = "MOUSE_WHEEL"; break; default: str = "unknown type"; } str += ",(" + x + "," + y + ")" + modifiers; return str + ",clickCount=" + clickCount; } /** * Sets new modifiers by the old ones. * Also sets button. The mouse modifiers * override overlaping key modifiers. */ private void setNewModifiers() { if ((modifiers & BUTTON1_MASK) != 0) { modifiers |= BUTTON1_DOWN_MASK; } if ((modifiers & BUTTON2_MASK) != 0) { modifiers |= BUTTON2_DOWN_MASK; } if ((modifiers & BUTTON3_MASK) != 0) { modifiers |= BUTTON3_DOWN_MASK; } if (id == MOUSE_PRESSED || id == MOUSE_RELEASED || id == MOUSE_CLICKED) { if ((modifiers & BUTTON1_MASK) != 0) { button = BUTTON1; modifiers &= ~BUTTON2_MASK & ~BUTTON3_MASK; if (id == MOUSE_PRESSED) { modifiers &= ~BUTTON1_DOWN_MASK; } } else if ((modifiers & BUTTON2_MASK) != 0) { button = BUTTON2; modifiers &= ~BUTTON1_MASK & ~BUTTON3_MASK; if (id == MOUSE_PRESSED) { modifiers &= ~BUTTON2_DOWN_MASK; } } else if ((modifiers & BUTTON3_MASK) != 0) { button = BUTTON3; modifiers &= ~BUTTON1_MASK & ~BUTTON2_MASK; if (id == MOUSE_PRESSED) { modifiers &= ~BUTTON3_DOWN_MASK; } } } if ((modifiers & InputEvent.SHIFT_MASK) != 0) { modifiers |= InputEvent.SHIFT_DOWN_MASK; } if ((modifiers & InputEvent.CTRL_MASK) != 0) { modifiers |= InputEvent.CTRL_DOWN_MASK; } if ((modifiers & InputEvent.ALT_GRAPH_MASK) != 0) { modifiers |= InputEvent.ALT_GRAPH_DOWN_MASK; } } /** * Sets old modifiers by the new ones. */ private void setOldModifiers() { if (id == MOUSE_PRESSED || id == MOUSE_RELEASED || id == MOUSE_CLICKED) { switch(button) { case BUTTON1: modifiers |= BUTTON1_MASK; break; case BUTTON2: modifiers |= BUTTON2_MASK; break; case BUTTON3: modifiers |= BUTTON3_MASK; break; } } else { if ((modifiers & BUTTON1_DOWN_MASK) != 0) { modifiers |= BUTTON1_MASK; } if ((modifiers & BUTTON2_DOWN_MASK) != 0) { modifiers |= BUTTON2_MASK; } if ((modifiers & BUTTON3_DOWN_MASK) != 0) { modifiers |= BUTTON3_MASK; } } if ((modifiers & SHIFT_DOWN_MASK) != 0) { modifiers |= SHIFT_MASK; } if ((modifiers & CTRL_DOWN_MASK) != 0) { modifiers |= CTRL_MASK; } if ((modifiers & ALT_GRAPH_DOWN_MASK) != 0) { modifiers |= ALT_GRAPH_MASK; } } /** * Sets new modifiers by the old ones. The mouse modifiers * override overlaping key modifiers. * @serial */ private void readObject(ObjectInputStream s) throws IOException, ClassNotFoundException { s.defaultReadObject(); if (getModifiers() != 0 && getModifiersEx() == 0) { setNewModifiers(); } } }